Posted on: August 29, 2021

blablups
Владелец игрыИгр: Отзывов: 6
best in the series
I presume you‘re familiar with at least one of HongKong‘s predecessors, so I can concentrate on the innovations in comparison to those titles! Generally speaking, there are improvements all round: - party banter has been enhanced. It‘s a non-official requirement to talk to your mates and most NPCs between missions. This sounds like a chore, but it‘s not – there are truly interesting conversations to be had. - your crewmates can now aid you far more during missions with their drone control/magic/decking. - Decking has been expanded to a hide-and-seek game with wonky controls, where you have to dodge the patrolling IC and their cones of view. Also, you have to play a memorization mini-game to hack the datastores. Both of those are actually better than they sound, because it means less matirx combat. - and last but not least, the story is interesting So, pure upside when compared to the previous titles. Why then only the average score? Because the name of the game is still supposed to be turn-based combat! And that combat sucks hard. Enemy AI is simple at best, dumb at worst and during the few times you have AI-controlled allies, it‘s dumb beyond measure. Even though one can actually argue that‘s good thing, because… it keeps fights fair considering the terrible RNG. I have no idea how the game calculates the displayed hit probabilities, but if you miss on 78% odds six times in a row and on 64% odds nine times in a row, you start to wonder… So that means whenever you‘re on tight schedule to finish an opponent quickly, save-scum. And that‘s not a sign for a good game.
вам это показалось полезным?