Тень зла упала на королевство Анкария. Пришло время героев. Армии орков и легионы нежити, демонические чудовища и легендарные драконы – это мир Sacred. Время легенд. Ваш мир. Ваш час. И начало нового приключения…
Выбирайте из восьми героических персонажей: Гном, Гладиатор, Серафима, Боевой Маг, Лес...
Тень зла упала на королевство Анкария. Пришло время героев. Армии орков и легионы нежити, демонические чудовища и легендарные драконы – это мир Sacred. Время легенд. Ваш мир. Ваш час. И начало нового приключения…
Выбирайте из восьми героических персонажей: Гном, Гладиатор, Серафима, Боевой Маг, Лесной Эльф, Темный Эльф, Вампиресса и Демонесса. Исследуйте огромное королевство Анкария, но будьте начеку. Вооружитесь заклинаниями, холодным и стрелковым оружием, сражайтесь пешком и верхом на лошади.
Собирайте сотни предметов, создавайте уникальные виды оружия и брони. Изучайте боевые искусства, развивайте новые навыки и создавайте разрушительные комбо-атаки, используя свои умения и заклинания. Сразитесь с врагами в эпической сюжетной кампании, выполните сотни побочных и динамических заданий, освобождая земли Анкарии от тьмы.
Сражайтесь с друзьями и врагами в бесплатных многопользовательских режимах Sacred (по локальной сети и через интернет). Вы сможете пройти целиком всю кампанию вместе с друзьями (1-4 игрока), посостязаться с приятелями (1-16 игроков) или бросить вызов другим игрокам в режиме Player vs Player (1-16 игроков).
Включает Sacred Plus и Sacred Underworld
Много разнообразных интересных классов и персонажей на выбор.
Увлекательная история с несколькими точками зрения на происходящее
Примечание о сетевой игре: интернет-серверы сетевой игры Sacred уже недоступны, поэтому сетевая игра возможна только по локальной сети (физической или эмулируемой).
I'm in two minds about this game. On the one hand it does a lof of things right - it's fun to play (upto a certain point), the spell system and the character classes are interesting but at some point the game gets boring and repetitive and you just lose interest in the plot (at least I did).
Compared to a RPG game like, for example, Neverwinter Nights it's shallow and uninteresting. However, the pace is quicker. Compared to Diablo, though, it's very bland.
I have to recommend only to get this if it's on sale.
I own the original version of this game. Sadly, I kept it on the shelf until right before multiplayer ended. This was a lot of fun and a great journey. My only complaint is that things respawn incredibly fast and as you have to traverse the same areas repeatedly, you end up fighting the same monsters over and over and over again. If there was a way to slow down the respawn, I would give this game 5 stars. And with the multiple characters and builds, there is a lot of replay value.
A lot of people liken this to Diablo, but the mechanics are a bit tighter, so you don't have the tedious click-click-click-click-click through every battle. That aside, another huge difference from Diablo is that rather than a dungeon with individual levels, Sacred takes place in a big open world that's mostly open to you from the very beginning. For the most part, the world is a joy to explore, and held a sense of intrigue for me, wondering what was up on that mountain to the west, or what was in that weird forest to the east. You have a decent variety in equipment, and can switch between several sets on the fly. Leveling allows you to improve both stats and passive skills, while active skills are found as items, and level up as you use more. Having 8 different playable characters keeps things fresh; there's a lot of variety among them. The combat is passable; there's no real room to be very strategic, but it gets the job done.
While the Ancaria Campaign is a very enjoyable romp, the Underworld Campaign is where you run into some problems. Enemies scale to your level, so they're always 2-5 levels higher than you are. This alone isn't so bad, but everywhere you go, you're attacked by giant mobs. Again, not so terrible, but all of this combined with the fact that you'll often find yourself in a situation where there are no shops at which to buy health potions can leave you completely stranded, relying on cowardice or straight-up dumb luck to survive; the final stretch is particularly grueling. Map markers are glitchy in this campaign, too, and a lot of it just seems slapped together. This is especially true of its world, which just teleports you to the tiny bits of map that weren't in the other campaign. To its credit, though, these areas are visually interesting. Even if the Underworld Campaign drags a bit, you still have the Ancaria Campaign, which is worth the price of admission alone.
I used to play this game for hours and weeks until each time the difficulty got too much.
I loved the part where you can find and kill dragons.
Some of the aspects that bothered me is how quests are layed out and some are time based. There is one quest you can get early on that is impossible to get to because you have to run all the way to one end of the map cross the river and go all the way back to find the location.
There are also other game breaking bugs which making some quests unplayable, like a door not opening when the correct thing should have triggered it.
Sacred is a hack-n-slash game where you battle innumerable enemies, gather loot, gain experience, and level up. The world is huge, but you can employ horses and teleporters to cut down the travel time. Each town you enter has people providing quests. There is a storyline, not very deep but serviceable, that keeps you moving towards your final goal.
Sacred Gold consists of two complete campaigns, the original Ancaria and the sequel Underground. You can play completely with a mouse, but shortcuts are bound to the keyboard.
There are eight character types, such as a melee fighter, an archer, or a mage. Each character type has its own unique play style, but there is no customization. That is, if you choose to be a melee fighter, you will be a male gladiator. The only thing that you can uniquely assign is a name. There is no changing of body shape, the color of clothing, the hair style, etc.
Sacred is a relatively old game, but the graphics are beautiful and hold up very well. There are few cut scenes and character movements are somewhat stiff, but the game ran smooth. (I played on a Windows 10, 64bit system and experienced no graphical glitches or crashes.) The tutorial, which can be skipped, helps the new player get started.
Sacred shines in its attention to detail. Equip any of the thousands of items and your character reflects the change. Enter a town at night and the townspeople approach with flickering torches. If you want to immediately jump into the Underground campaign, two premade level 25 characters are provided. The dialog is memorable. You'll hear wounded enemies yell "Mommie", bandit leaders bark "Alright you dogs, I want the heart...still beating", and evil priests screech "Pray for forgiveness".
The game has a truly elegant system of difficulty levels and an interesting use of runes which makes multiple playthroughs enjoyable and challenging. I completed the Ancaria campaign as a level 55 daemon on silver difficulty and thoroughly enjoyed it.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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