Posted on: September 9, 2025

JawnSmith
Владелец игрыИгр: 178 Отзывов: 2
Awesome Beatemup with RPG elements
one of my favorites in the genre
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©2019 WayForward Technologies River City Girls, Kunio-Kun, Double Dragon, and all related characters, names locations, and assets are Copyright © 2019 by ARC System Works Co, Ltd.
Game length provided by HowLongToBeat
Posted on: September 9, 2025
JawnSmith
Владелец игрыИгр: 178 Отзывов: 2
Awesome Beatemup with RPG elements
one of my favorites in the genre
вам это показалось полезным?
Posted on: October 4, 2025
gogniaow
Владелец игрыИгр: 467 Отзывов: 1
Great game
Although I have always appreciated beat'em ups , it's true that their repetitive nature somewhat dampened my enthusiasm toward them over the years. This series renews the genre in many ways: better fighting system with interesting combos which lead to more varied combat situations and less monotonous gameplay, some mini RPG elements are also mixed with a linear quest based progression which keeps the interest high. It's true that the game has some rough spots. It can be hard to chain long combos, the lack of checkoints and losing money upon death is annoying (it's thankfully fixed in the second game of the series) but those are not enough to detract from the adventure as far as I am concerned. Although I did complete the game on Switch, I do not regret buying the GOG version and retracing the adventure on PC. This game has IMO reinvigorated the slightly stale beat'em up genre and deserves your attention!
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Posted on: October 10, 2019
DONDOMAN
Владелец игрыИгр: 61 Отзывов: 1
Must Have Buy.
12/10 Берем друга, качаем Parsec и кайфуем.
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Posted on: May 15, 2020
20fghow01
Владелец игрыИгр: 18 Отзывов: 4
Nice art, good ideas, poor gameplay
For as far as I've played it, I can only praise the art and presentation, which is kind of hard to do. So many games nowadays come out that look interesting, stylish and unique, and with so many of them it feels more like a gimmick. I assume that ways and means of creating the passive aspects of the game art (look, sound, style, etc. - not gameplay) are becoming more accessible and the number of skilled, talented artists is growing, but we're somehow stuck with more or less the same gameplay ideas and keep making the same design mistakes, while there are so many examples of games that have perfected those same ideas. This game is a similar case. I looked at the cover and screenshots, watched a few positive reviews (couldn't find any negative ones), and thought, "There's just no way I will dislike this game." I turned it off after trying several times to take on the first boss. And, this is probably the smallest complaint I have, so I'll start with it: 1) Why, if I fail in the boss fight, do I have to go back and watch two cutscenes all over again (or hold the button to skip them, which isn't any less annoying)? This type of issue in action games is decades old. Just start over at the boss fight. 2) Delayed controls. I'm not asking to be able to perform an attack as fast as I can press the button, but maybe a tiny bit faster? Again, Streets of Rage and similar games have already perfected it. Why not learn from them? 3) Who thought it was a good idea to bind the attack and picking up weapons to the same button? The issue is that whenever I try to hit an enemy and there's a weapon within reach, I pick up the weapon instead of attacking and get hit by an enemy. If the enemies gang up on me, they never waste a chance to attack me when I pick it up. As a result, I end up in a loop of picking up a weapon and getting hit. Sound design is nothing special. The opening theme is okay. I can't say much else about music because I didn't make past the first boss.
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Posted on: December 30, 2021
Aleksiyka
Владелец игрыИгр: 72 Отзывов: 1
Не поддерживает второй геймпад.
Думал, что танцы с бубнами перед тем как поиграть остались в нулевых, а нет. В игре для двоих, не работает второй геймпад.
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