ПРОПАЛО БЕЗ ВЕСТИ В МОРЕ В 1803 ГОДУ
исправное судно
«ОБРА ДИНН»
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Построено в Лондоне в 1796 году. Масса — 800 тонн, осадка — 18 футов
Капитан Р. Уиттерел. Экипаж — 51 человек
Последнее плавание — на восток. Пункта назначения не достигло
----------------
Если у вас есть какие...
ПРОПАЛО БЕЗ ВЕСТИ В МОРЕ В 1803 ГОДУ
исправное судно
«ОБРА ДИНН»
----------------
Построено в Лондоне в 1796 году. Масса — 800 тонн, осадка — 18 футов
Капитан Р. Уиттерел. Экипаж — 51 человек
Последнее плавание — на восток. Пункта назначения не достигло
----------------
Если у вас есть какие-либо сведения о корабле,
обратитесь в отделение Ост-Индской компании в Лондоне
Монохромное приключение страхового агента
В 1802 году торговое судно «Обра Динн» вышло из лондонского порта по направлению на восток. На борту корабля было более 200 тонн груза. За шесть месяцев оно не достигло пункта назначения на Мысе Доброй Надежды и было объявлено пропавшим без вести.
Однако утром 14 октября 1807 года судно «Обра Динн» с повержденными парусами и без экипажа принесло в порт Фалмута. В роли страхового агента лондонского отделения Ост-Индской компании вы должны немедленно отправиться в Фалмут и добраться до корабля, чтобы оценить повреждения.
Return of the Obra Dinn — это загадочная история с видом от первого лица, в которой вы будете вести расследование, применяя метод дедукции.
I do not think I have ever played something like this. Wonderful mix of puzzle and mystery.
For the first 15 or so minutes I was like "What am I supposed to do with a book almost filled with empty sheets and a watch-like thingy". But soon enough everything becomes clear and it is absolutely extraordinary. Very well thought out interface so that the player can move and verify hypothesis quickly. All the scenes are prepared so that there is not even the slimmest possibility of any ambiguity. Even when I solved a puzzle by chance, upon revisiting the scene in became obvious that all the clues are there, one must only look without any prejudice, with a clear mind.
As other reviews have mentioned the music, voicing, atmosphere - simply superb!
Highly recommend!
I'd say it is one of the best games I've ever played. Pen and paper, and some patience, but any other game has given me such "eureka moments" like this one.
The art style, the soundtrack, the level design, how mechanics are unraveled, everything in this game is amazing
What more can be said than that this must've been the most satysfying 12 hours I've spent in a game?
I was originally drawn in by the artstyle, I mean look at it - it's utterly unique, but this game is more than simply pretty graphics - it's a thrilling experience. The gameplay might literally only be WASD, MOUSE1 and MOUSE2 but Mr Pope has here created a game that's such a refined experience that there isn't a need for anything else, heck, you could probably figure it out without ever touching MOUSE2.
Wait...figure it out? Yep! This a detective/puzzle game, a detective/puzzle game where-in you're a insurance inspector (sounds absolutely thrilling...right?) armed with a magical pocketwatch that gives you the same ability to see the past as various drugged-up Sherlock Holmses of yesteryear, with which you're let loose on the tens of corpses scattered across the various decks of the ship and have to make sense of how they ended up there. You'll have to combine your watch-induced visions of the past and the clues scattered about the ship with a passenger-list and an illustration to clue out the 60 fates that once made up the crew and passengers.
This game is truly superb. I'd recommend it to anyone even vaguely interested in the idea of playing a detective, solving a mystery, or anything of the like. I've played a lot of those games, and this has cemented itself in my top 5 immediately.
I finished it completely in 6h40 minutes total, but I think most people would take a little longer since I have a lot of practice with this type of game.
The tale is not only interesting and grand in and of itself, but the way in which it is unfolded creates a tantalizing experience. I'll purposely not tell you anything else about it, because the unfolding story is the greatest part of the game, and telling you anything about it instead of letting you experience it would be a bloody crime against you, the game, and mystery stories as a whole.
The central mechanic of the game is one that, done well, can be extremely interesting, and done poorly, could make things a chore. Here it is done as perfectly as I can conceive of, to be honest. Take your time, look at everything, take notes unless you have a good memory and a good mind for faces and names (I took the wager to play without notes, so it is very much doable, it's just quite a bit harder).
Don't let the visual style push you away either, because it genuinely looks amazing in game, and contributes heavily to the overall atmosphere. On that note, the music is gorgeous and engrossing every step of the way. The voice acting is also very good, i did not have a single issue with any of it. If you have issues with graphic sounds, depicting rather gruesome ends, you may have some moments where you'll want to mute. Rest assured, you'll get a transcript of everything that was said for every event you view, so it will not cause great additional difficulty.
This is not just a good mystery game, it is honestly one of the best games I have played this decade. I recommend it wholeheartedly.
As long as you can get behind the graphical choices, you'll definitely enjoy yourself playing Return of the Obra Dinn. The game is not as visceral as Papers Please and the gameplay can be marred by some clunkiness, especially with the keyword system, particularly in other languages like French, but the game is otherwise excellent. Great story, excellent atmosphere. It transitions from a more adventure/discovery first half of the game, where you discover what happened to the Obra Dinn, to a more investigative later half as you piece together the more obscured fates of some crew members. The soundtrack is particularly excellent and the game boasts great attention to detail.
I finished the game 100% in a bit under 10 hours, but you can definitely put a lot more hours into the game listening to the different kind of clues and relying on different hints, keeping you entertained for more. Since Return of the Obra Dinn is one of those games where most of the time your lack of progress will be your own fault and you can only blame yourself for not getting it, the length of two peoples' playthroughs can vary a lot. The fact that your brain wracking determines your progress "most of the time" and not "all the time" is what holds me back from a 5 star rating, but I can highly recommend this game. Also this stylized 3D feels like an excellent alternative to pixel art indie games, so props for that.
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