Posted on: July 6, 2018

Plasmablaster
Владелец игрыИгр: 343 Отзывов: 9
Too console-ish
This game has been carefully made and its high production values are obvious. Good graphics, flowing animation, impressive physics engine. Yet I didn't like it. The reason is that its philosophy is an console-oriented 3rd person shoot-em-up with some strategy and scarce RPG elements. The elements that point towards this are manifold: - The graphics have high saturation. Colours are almost too "vibrant" as if trying to constantly remind the player that they are on Mars. - Distances between various locations and the "safehouse" are ridiculously small. In the first location, the player's safehouse and some of the targets would be something like 500m in real-life distance. I mean the "baddies" are supposedly patrolling and searching for you and you have a base of operations without any concealment right there. Not very immersive or realistic. - You are expected to bring down various enemy structures. And in this game a sledgehammer is adequate to bring down multi-storey towers within seconds. Everything is destructibe, yes, bravo but this is ridiculous. - Firefights although carefully thought-out suffer from an unmistakable arcade-ism. 3rd person does have an inherent arcade-ism by itself of course but this game takes it to the next level. Forget about 1st person shooter style - here the pace is x2 and you are expected to kill hordes of oncoming enemies by jumping around cover spots or assaulting them directly, spraying bullets everywhere all along. - Strategy is there but feels superficial. I've put about 4 hours in the game and I don't intend to put any more. It's simply too much console-ish for me.
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