Rebel Galaxy – это удалое приключение в открытом космосе, где игроков ждут яростные перестрелки, новые горизонты, бескомпромиссная торговля и "переговоры" со всякого рода сбродом, населяющим космический фронтир.
Вам предстоит занять кресло капитана яростного крейсера и отправиться показывать кузьк...
Rebel Galaxy – это удалое приключение в открытом космосе, где игроков ждут яростные перестрелки, новые горизонты, бескомпромиссная торговля и "переговоры" со всякого рода сбродом, населяющим космический фронтир.
Вам предстоит занять кресло капитана яростного крейсера и отправиться показывать кузькину мать пиратам, исследовать космические аномалии, водить дружбу с инопланетянами, собирать ценный металлолом, взрывать астероиды и искать артефакты. Кем вы станете – звездным шерифом без страха и упрека, вертким торгашом или властным наемником? А может, возьмете от всех понемногу? Со временем вы смените не один корабль и оборудуете каждый из них по последнему слову военной науки, но перед этим вам предстоит немало сделать и повидать, и поверьте – скучно в мире Rebel Galaxy точно не будет.
Главное – не забывать оглядываться по сторонам. Космос полон опасностей!
Станьте капитаном могучего корабля, сметающего всех врагов на своем пути.
Торгуйте, добывайте ресурсы, занимайтесь пиратством или наемничеством на процедурно сгенерированной карте.
Проберитесь по раскидистым ветвям диалогов нелинейного сюжета, заведите новых друзей и врагов среди могущественных фракций и сильных мира сего.
Copyright Double Damage Games 2015
Популярные достижения
Capital Breaker
Destroy 100 Capital-Class Craft
common
·
30.2%
Sure Shot
Destroy 250 Fighter-Class Craft
common
·
31.72%
Bounty Hunter
Collect 10 bounties
common
·
34.23%
Jumper
Jump out of the first solar system
common
·
31.34%
Some Muscle
Hire a mercenary
common
·
33.7%
Sweet New Ride
Purchase a new ship
common
·
42.85%
On The Go
Trade with a Merchant while in flight
common
·
32.75%
Бонусы
обои
справочные карточки
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems
Рекомендуемые системные требования:
Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Everything about this game is great -- combat, navigation, trading, exploration, factions, graphics, music are all excellent and make this game worth buying. I can't imagine anyone not enjoying this game.
Unfortunately, by the time you hit the third or forth system, the game starts to become a grind if you spend too much time taking missions, mining, and/or trading. You'll probably already have the best ship fairly early on, and though there are better weapons and systems to buy as the game progresses, they're just better versions of weapons and systems you probably already have.
I'd recommend trying to focus more on completing story quests rather trying to amass credits and exploring every sector of each system, and hopefully you'll be able to finish the game before it starts to feel repetitive.
Own this game on steam, and it is FANTASTIC. The problem with the modern space sim, is that it finds itself caught up in trying to cater to two different audiences. There are people who just want SPAAACE and all that it entails. Those guys who like to fly around and look at nebulas and stuff. Then there are people who just want a sandbox to play around in.
Rebel Galaxy steps it up a notch. It may seem streamlined and 'dumbed' down in comparison to the standing heavyweights like Starpoint Gemini 2, X3:Terran Conflict and Freelancer, but it outshines them all in one aspect. FUN. SPG2 couldn't get immersion right. X3:TC couldn't get entertainment and story right. Freelancer couldn't quite get challenge or ease of use right. Rebel Galaxy knocks it out of the park. Where Evochron Mercenary felt lifeless, this game has it in SPADES. Talking to bartenders, other pilots, and your enemies never gets old. Its similar to the X series where you can just hail other pilots and discuss trades, events, or things like that. Getting a tip on a sweet deal on the edge of the star system never gets old.
The game has procedurally generated galaxies, and each system feels BIG. I think they feel alot more alive and interesting then the ones in X3 or SPG2, mainly because it feels like SPACE. Those titles had so much STUFF in their systems I honestly felt like I was in an overcrowded fish tank.
Combat is enjoyable, but restricted to a horizontal playing field. You feel like a car...until you master combat. Being in a massive capital ship you have turrets, broadside cannons, and various other things. I don't think it would be as fun on a 3D playing field.
Graphically its very good looking, and the story is actually quite good! It rivals Freelancer's from what I've seen, and it blows SPG2 and X3's out of the water. My only worry is a lack of buyable ships (Easily under 20, depending on what factions you work with) and a lack of factional gameplay. GET. THIS GAME!
I don't remember how I got this game honestly, my backlog is chaotic and I skipped it so far because I though a space game that is retained withing a 2D plane sounded sad.
Anyway I unearthed my sidewinder joystick and wanted to check out games that could make use of it so I installed Rebel Galaxy to give it a shot.
While the joystick was of no use because of the 2D plane of the game (honestly I don't recall if it worked at all, I tried a lot of games that day), the game itself won me in an instant! Somehow I got a feeling that I play Freelancer as the crew of Cowboy Bebop, the music helped a ton here and the gameplay is extremely like Freelancer just limited to the 2D plane.
You have a main story and you are free to do as you please, explore, bounty hunting, trading, even mining (barely worth it honestly but sometimes you get something nice like diamonds or salt), escort missions, deliveries.
Fighting is a bit dumped down but keep in mind the ships available to the player are not some small space ship ideal for dogfighting but larger classes so it makes sense to have a fighting style like that.
The interesting part is you can just go pirate if you want to, while this may interfere with the main story as you will be turned hostile to stations that you need to visit, it is still an interesting aspect and there are neutral and outlaw stations that you can use to trade, repair and buy ships or upgrades.
For ships there are some options, not as much as I could like but considering the small studio I can say they are enough and have a lot of customization options (although not visually but engines, shields, guns etc) also nice to be able to upgrade computer systems like better scanners, repair bots etc.
Extra bonus for the Cowboy Bebop fans, the starting ship's type is named Hummerhead ;)
You can make alliances with guilds, that provide some bonus missions with better rewards and upgrade parts that are not available elsewhere.
I like it a lot, so I say go get it!
TLDR - More of a 3.5 than 4. This is a simplified space sim, the kind of game to ease people into the genre. Great music, little depth
------
I don't remember when I bought it, but I know I must've paid around 17 BRL (~4 USD). After sitting on my list for ages, I've finally gave this game a shot.
* I cannot stress how GOOD the soundtrack is - Western Rock through and through;
* Navigation is 2D. You can't go "up" or "down", only enemy fighters do that;
* Combat is "naval", it's just about turning your ship around to get broadside shots and distributing damage to your shields. Turrets auto fire while in broadside;
* Cargo space is super limited, as are commodities for sale - at least judging from the ships available in the first sector, max cargo space you'll have is 47;
* Commodities' prices fluctuate, as several events might happen in the system, some of which you can interfere, like a war between 2 stations. I like this, as it makes the universe feel alive. Also, days pass while you're flying, though there doesn't seem to be any way to keep track of that;
* Most missions are "go there, kill pirates" with a different reason to do so;
* Default keybinds make little sense. "E" is a key that does almost everything: increase engine power, activate warp drive, grab cargo, receive incoming calls. Why? The game was probably made with the PS4 in mind first, but even there it'd be horrible to press "X" to do all those things
* UI in general leaves a lot to be desired. There's no speedometer while flying. Can't go to options from inside a space station, you have to exit it to open the menu. The only way to see your standing with the local factions is by opening the command wheel while in flight
I'm 6 hours in and haven't jumped out of the first system yet, so I can't really comment on the story.
Never completed the game, had a blast while playing it though - same as I'd say for a lot of games I own.
In all honesty, I'm putting in this 5.0 rating because after checking why this game was only rating a 3.9/5, I found a metric crapload of 1/5 ratings where the actual description was of a 3/5 or even 4/5 game. There were an equal number of half-arsed non-reviews which also threw in a 1/5.
It looks like this game got review-bombed to push it below the 4/5 rating it actually deserves.
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