Posted on: September 3, 2018

SquirrelDude
Владелец игрыИгр: 247 Отзывов: 6
Rayman 3 is disappointingly average
It looks great. The music is generally good. The combat is mostly a step up from Rayman 2: The Great Escape. The platforming controls are still pretty tight, and perhaps even better. That should make for a game that is better than the previous one in the series. Unfortunately it's let down everywhere else. The voice acting is a nice idea, but horribly executed. Globox is supposed to be funny but he's just annoying. Doubly so Murfy. I almost muted the game during the tutorial section he was so awful. The idea of adding powerups isn't terrible, but every level becomes a series of short platforming or combat sections to get a powerup to open the door to the next section. It's allowed for a bit more creativity in the types of puzzles that can be generated but makes platforming sections feel more segmented. Here is the grappling section, here is the tornado section, and so on. I mentioned at the top that the platforming controls are still pretty tight. This can not be said for the game underwater. Rayman 2 was one of the very rare 3d platformers that had decent underwater controls and gameplay. This game's underwater level is fortunately brief because your control underwater is abysmal. Those aren't the worst part of the game however. The worst part of the game is the damned driving shoe minigame. Your shoe can not reverse. It can not turn in place. It can only accelerate forward like a Ferrari with the turning radius of a semi-truck. It's awful and you'll be doing it at least once every story beat. Whoever designed the controls for this section and whoever approved it should never touch a platformer again. These sections are so awful and tedious that they drag the entire game down. Lastly I still have no idea what the villains plan was, why he didn't just leave globox when he can apparently fly away and no one was able to contain him, why he needed to build a factory, Rayman 2 wasn't a masterpiece but it goals, motivations, and stakes were clear.
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