Posted on: January 23, 2019

sadnehs
Владелец игрыИгр: 229 Отзывов: 10
Cool Concept, bad design
Neat atmosphere and aesthetic. But the entire game wants you to feel tension and fear. And that instantly goes away when the bad controls randomly decide to kill you. A physics based movemment means that if you angle your stick slightly wrong, the character walks much slower. And if you walk into a bump, your character sometimes just stops on it. If you walk into a narrow tunnel that is supposed to let you crawl around, your character often grinds against the walls, slowing you down, or going in the wrong direction out the mouth of the tunnel when you it it. You have to tap up on the left stick to grab poles/vines to climb them. As you can imagine, just like every bad platformer with climbing, the window is too narrow and flicking the stick to grab feels imprecise and slow. So when you jump for a pole from a ledge, there's a good chance you're just gonna miss it and fall to the ground, where an enemy will one-shot you. Just to piss you off more, the only weapons in the game (spears) are little black sticks. Completely black columns of pixels, amongst a bunch of black piixelated bushes, grass, and limbs, as well as stuck in the black enemies when you've thrown one at one. So you can't even tell if that's the enemy you pegged with a spear or not. This game isn't even that hard, it's supposed to be about survival, suspension, and patience. But all the controls feel delayed and floaty, and fail you at random times causing instant death. It often felt like the game just decided I needed to die regardless of my inputs, loocking my character in place randomly, or missing that pole-grab. I lost all interest in trying to get beter and progress when the game frequently got me killed, thus actually taking away progress.
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