Posted on: October 2, 2019

Frungi
Владелец игрыИгр: 202 Отзывов: 2
Logic puzzle roadblocks
Important notes first: it's hugely reminiscent of Myst in the best ways, but with several straight-up logic puzzles just to slow you down and much more linear. If you only game on Mac, don't bother, it's horribly optimized. Quern has a very, *very* Myst- and Riven-like feel to it, and that is a very good thing—we haven't finished it yet, but I can't count how many times we've just paused to look at and admire a scene, even favorably comparing it to those classic prerendered worlds. And like those games, Quern has its own universe and its own rules. (Unlike those games, it's pretty graphically demanding.) For the most part, the abundant puzzles are environmental and make a great deal of sense, and there are often plenty of clues lying about. However, Quern also relies a bit too heavily on traditional logic puzzles that just serve as artificial roadblocks: netwalk-like rotating pipes, Lights Out style puzzles, even a 14-note-long game of Simon (where you have to memorize a randomized sequence of button presses). There also seems to be an overabundance of inventory items, and several puzzles boil down to using the right item in the right spot, which isn't always clear. That aside, it's a beautiful game where everything else fits together quite nicely with some delightful surprises, though sometimes it suffers from a lack of signposting—more often than not, when I got stuck, it was for not knowing where to find the next puzzle, or having no idea what the item I just picked up was supposed to even be. One thing I'll say is, whenever you come across an odd mark in your exploration, be sure to make a note of its location for future reference. I bought this game on sale, and I feel like I underpaid. It's easily worth $20+, even with some annoyances.
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