Posted on: May 10, 2022

Rusharn
Владелец игрыИгр: 555 Отзывов: 11
Game designer's who waste your time.
NO CHECKPOINTS! Do not design hour + long missions without check points, especially if your AWACS controller is going to be ridiculous slow in identifying threat. Create a mode with no checkpoint for people that do not have a premium on there time or create shorter missions with lower missile counts. Creating a game in the vein of Ace Combat is fine, but ACE Combat is better, especially ACE Combat 7. This not because of the studio verses Independent developer resource issues, it's that the independent developer made purposeful decisions that reduces the convenience of the game and adds to the frustration. Poor mission briefings leave you only a passing idea of what you are supposed to be doing and far from what a real mission briefing would include. At it's core it is an ACE Combat knock off, but mission design, HUD interface, presentations of mechanics, and heads up tactical information in battle is inferior to those you would find in ACE Combat 7. Message timing in missions will have you end up getting killed as suddenly a message is flashed on your display and your controller rambles on with some story dialog instead of giving you concise instructions which then gets you killed and leaves you to play the often hour long mission again. It is one thing when the player gets killed through there own action, its another when your 'elite' mercenary support is slow on the draw, especially in a fast paced designed game. The shame of it is that the technical aspect of the game is good. Graphics are good, controls handle well, sound is good. It is in the mechanical choices that this game falls short especially when it is in direct competition with ACE Combat 7. My advice. Purchase ACE Combat 7 instead, and if you have finished that game, maybe pick up this game on sale if you want some more like it.
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