Posted on: November 7, 2018

pixl_man
Владелец игрыИгр: 398 Отзывов: 9
A gem, defined by its reflections.
(Reviewed on version 1.0.0.1.1) At first glance, Project Warlock may seem like a quick cash-in on many people's fond memories of the 90's, but look a little deeper and you'll find a game that'll satisfy a rather wide audience. Shooting feels great. All weapons have the right amount of animation frames and their sound effects pierce through your headphones, in a good way of course. There's an equally sizeable cast of enemies, (with some cool attention to damage models, with some enemies even having multiple phases as they lose body parts. Yuck.) There's a lot of gibbing to go around in this game, and it's glorious. None of that would amount to much, however, it the level design wasn't on par. While the gunplay, magic and light RPG elements present in this game echo classics like Doom, Hexen or even Witchaven, the actual level design tripped is pure Wolfenstein 3D and Rise of the Triad. Spanning 60 levels across 5 episodes, there's only so much you can do with a completely flat-type of level design. You look for color-coded keys and activate a series of switches while fighting each episode's unique set of enemies, and with each episode having its own vibe and distinctive look, you'd be forgiven for not noticing the repeating patterns. The RPG elements that let you go back to your Workshop, and level up your basic stats and choose one out of two upgrades for each one of your weapons, or to buy spells, feel a bit tacked on. The game needs some work on the framerate, which is pretty inconsistent. There are clipping textures here and there and I fell through the floor once, during the final boss. And this game is REALLY dark. It does detract from the action when you have to hold the Light Spell button down after every single enemy killed so that you can aim properly again. Project Warlock is a good-ol' time, worth it's price for the 5-hour, challenging adventure it provides. It needs some work on the technical side and it's repetitive, but it rocks in short play sessions.
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