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Project Warlock

в библиотеке

4/5

( 421 Reviews )

4

421 Reviews

русский, English & еще 6
12.0012.00
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БЕЗ DRM. Не требует интернет-подключения или активации.
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Project Warlock
Описание
Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадны...
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Отзывы критиков
74 %
Рекомендуем
EGM
10/10
God is a Geek
8/10
TheSixthAxis
8/10
Отзывы пользователей

4/5

( 421 Reviews )

4

421 Reviews

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О продукте
2018, Buckshot Software, ...
Системные требования
Windows 7 / 8 / 10, Intel Core i3 3220 or AMD X8 FX-8120, 4 GB RAM, GeForce GTX 560 (1GB) or AMD Rad...
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
Описание
Project Warlock — это шутер от первого лица, который попросту нельзя пропускать, если Doom, Hexen и Wolfenstein для вас — не просто слова. Взрывной коктейль из смертоносных пуль, опасных заклинаний и злобных монстров. В Project Warlock вас ждут 60 уровней непрекращающегося безумия, полных кровожадных врагов и жестоких боссов. Вы не просто будете истреблять врагов, паля из всех стволов, но и сможете развивать своего персонажа при помощи системы перков, улучшать оружие и открывать новые заклинания. Кроме того, стоимость этой игры порадует как поклонников хорошо проработанных инди-проектов, так и ветеранов классических шутеров от первого лица.

В апреле 2018 года у сотен игроков была возможность попробовать раннюю версию Project Warlock и поделиться своими впечатлениями. В течение шести месяцев после этого команда студии Buckshot вместе с художественным руководителем Якубом Цисло доводили игру до совершенства, чтобы подарить вам самые яркие и полные впечатления. “Итог всего этого Вы можете проверить сами.

А, и кстати. Джон Ромеро сказал, что она «круто выглядит».

Особенности

  • 60 уровней
  • 5 миров
  • 72 вида врагов
  • 38 видов оружия
  • 8 заклинаний
  • 12 способностей

Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.

Популярные достижения
Бонусы
саундтрек (MP3) Pandemic - additional track
Системные требования
Минимальные системные требования:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
6.5 hMain
8 h Main + Sides
13.5 h Completionist
7.5 h All Styles
Детали игры
Жанр:
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2018-10-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
814 MB

Особенности игры

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Отзывы пользователей

Posted on: November 17, 2018

txcforever

Владелец игры

Игр: 229 Отзывов: 3

Decent but nothing more

I really enjoy retro shooters, and every time and then, I boot up Duke Nukem, Blood, Doom, even Rise of the Triad, for a quick playthrough. So I was really excited to see a retro styled game promising similar action as those games. Unfortunately even though it's not a bad game, I will continue playing the old titles, at least until Iron Maiden gets released. First, the style choice kinda feels odd to me. Aesthetically it really reminds me the crappiest of FPS games of the early to mid 90s, like Pumkinhead or Depth Dwellers with really tight corridors, beefy pixels and low detailed enemies. Not a fan, but you can get used to it. Gameplay-wise it's decent but feels restricted at least up to the part I got (the boss of the first act). It just doesn't feel as smooth and satisfying as Doom, nor as complex and interesting to explore as Duke Nukem 3D. Again feels like those weird Wolfenstein clones we got when the FPS genre was in it's infancy. Action for me just doesn't feel right, and most enemies so far are just not that fun to deal with. The most (someone might say only) interesting part of the game is the RPG mechanics but don't expect anything deep. After every level you clear (which consists of 3-5 different areas), you return to your workshop where you can spend points you earned to upgrade your weapons, raise your stats and unlock specialties (becoming faster, better with a shotgun, etc). Maybe if I give it a bit more time it would actually felt like those mattered, but nothing during the first act felt like I needed to get stronger to progress. Until the first boss, where the kinda restrictive movement of your character became extremely apparent. With no sprint, no jump and not any defensive maneuver to pull out other than just strafe and hope for the best, it's just wasn't that fun of a fight. I know I sound very negative about the game, but there is fun to be had.. but unless you played them to death I would stick with the classics.


вам это показалось полезным?

Posted on: December 9, 2018

TheSnee

Владелец игры

Игр: 170 Отзывов: 1

A commendable attempt, but underwhelming

While Project Warlock is clearly a labor of love, and attempts to leverage the appeal of retro FPS quite well, it ends up being less than the sum of its parts. In it's favor, spritework is excellent, and weapons are mostly satisfying to use, and some of the enemies are interesting, The game is let down in a number of key areas -Overdone high contrast filter: I can't tell if some areas are dark, or if it's the high contrast style. -Jank: The game feels unpolished, with some wierd bugs, such as mouse sensitivity varying depending on which direction you are looking in, or some perks, such as the movement speed upgrade not appearing to do anything. The hitboxes for the environment are way off, causing crossbow bolts to get stuck on nothing, or grenades to blow up in your face by hitting a lightbulb above you. -Boring environments and encounters: Despite having a large variety of enemies to encounter across its many themed worlds, most of them react in the same way, not requiring any change in strategy in dealing with them. This meant combat felt more like quicktime events than fps combat; see monster, click. This gets better in the later episodes, and relying on melee combat can make things more interesting, but isn't really viable due to the awful, corridor/maze focused level design that has you backtracking and searching for that button you've missed until some more monsters spawn out of nowhere. By focusing on a Wolf3d style grid, it restricts many levels to a labyrinth design, which meshes poorly with so many enemies having projectile attacks; you don't have room to manoeuvre. -Crap spells: The spells are crap. -Crap RPG system: you can level up and upgrade your gear, but putting points into anything other than HP or Ammo seems pointless, and some upgrades make weapons unusable, like the shrapnel grenade which will do more damage to you than the enemy. Ultimately, it became a chore to play, which is a great shame, as it shows so much promise.


вам это показалось полезным?

Posted on: October 18, 2018

groundmanexe

Владелец игры

Игр: 27 Отзывов: 1

Awesome, more than just a Wolf3D-like!

It's like a fps like wolf3D but more than that, let's say it's like the good old dungeons fps but it adds a ton of good stuff! I started to play it but i like it a lot yet. Fun rpg elements with mana, level up, ammo, upgrades for weapon ect... Dungeonn style but you can have some elevator and vertical traps! The enemies can be killed slowly and lost some parts of their body for some of them. The animation system is amazing for a game supposed to be just like a dungeon fps! If you like Dungeon game with FPS view/action, you can like it and if you like fps and don't care so much about verticality, you can like it too!


вам это показалось полезным?

Posted on: October 21, 2018

fractal_b

Владелец игры

Игр: 149 Отзывов: 2

Mostly good, until the first boss

I had a lot of fun playing the first levels. Shooting and movement feels good, the weapons have a good sound and feel "physical". Weapon behaviour is a bit same-y, the only difference between the weapons seems to be power and reload time, except for the wand (which lets you kill several enemies in a row) or the dynamite (which has an area-of-effect and can easily kill hard enemies). I like the kind of secrets that I have encountered so far, where you have to keep an eye out for irregularities. You are rewarded for being perceptive instead of being forced to try to press the use key on every damn wall, like in other games. Then came the first boss... At first I thought, that I was doing something wrong, but it seems that there is no special trick. You just have to shoot its HP down, while dodging and killing random spawning mooks. The boss's attacks seem irregular and random, with no apparent pattern which attack is fired when. The last phase of the boss is just a floating torso, which hunts you down with melee attacks, with no possibility to dodge or avoid them. If you don't have enough HP or damage to quickly rid of the boss, you are toast. And then your lives are used up. No continues. No save game. You have to start from the beginning. The game was fun, but not that much fun, that I would play the same thing over and over again, just to be stuck with the boss once more. I am also questioning the decision to include lives as a mechanic at all. I didn't lose a life until the boss. The game was fun, not awfully challenging. Then I played the boss for the first time and was instantly killed by its first attack. All the games that were the inspiration for Project Warlock don't have lives, but Save/Load mechanics instead. Lives would maybe make sense in a kind of Rogue-Lite gameplay, but this is not this kind of game. You lose all your weapons and progress, so there is no point. I'd like to love this game, but it doesn't let me.


вам это показалось полезным?

Posted on: July 8, 2019

SwedishHerring

Владелец игры

Игр: 88 Отзывов: 9

Quite after 2 minutes, here's why....

The developers unfortunatly commited one of the worst crimes in my opinion when it comes to PC Shooters. Not having true free look. By that I mean that the crosshair moves at the speed and precision of your regular mouse movements. This game does not. This game has that awful "dragging the crosshair through mud" feeling, which, in my book, makes a fastpaced shooter unplayable.


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