PowerSlave: Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions.
Destination: The ancient Egyptian city of Karnak. Alien forces possessing horrifying powers have sealed off the once thriving community from all outside contact. As a cove...
Windows 7 (64-bit required), Intel or AMD Dual-Core at 2.0 GHz, 2 GB RAM, GPU with DirectX 11 or Vul...
Описание
PowerSlave: Exhumed is a KEX Engine port of the classic console game perfectly blending both the PlayStation & Saturn versions.
Destination: The ancient Egyptian city of Karnak. Alien forces possessing horrifying powers have sealed off the once thriving community from all outside contact. As a covert operations specialist, you have been trained for all forms of contingencies. Nothing can prepare you, however, for the nightmare you are about to enter...
New Features:
Widescreen / HD Display
Modern gamepad support
SMAA Antialiasing
Anisotropic texture filtering
Achievements
Vulkan / DirectX 11 graphics API
Smooth object interpolation for high refresh rate monitors
Both versions of the original game combined to bring the best of both worlds
PC version is missing here. This Is ONLY PS/Sega levels of PowerSlave...
I am very disappointed with the preferred Vulcan API.
There isn't any option which API can use your hardware .ONLY non intuitive switch command exist :(
And under DX11 version this game has problems with screen synchronization .
I'm used to better conversions from Nightdive :/
Well I see people love this repetitive, small and not 3d lol game it's not for me.
Maybe if I had played it back then nostalgia is a powerful thing.
Also this version is pretty buggy took 20mins of fiddling with every setting to get graphics to stop flickering and artifacting.
No ammo replaced with weapon power and most pickups look the same and spawn slowly and randomly.
To each their own I prefer the average PC "Build engine" game more fun bigger levels better platforming and cave diving.
Like most of Nightdive's work, this is hampered by "the decisions of the original developers." Those guys were clowns that made some bad decisions in 1994, why honor those bad decisions? What about those janky, rushed, hardware-limited design choices is so sacred and worth preserving like using sparse checkpoints instead of quick-saves?
I don't get nostagic at 40 going "oh boy, I have to go all the way back and get that key again just like 1994!" No one does that except sperg developers who are so self-congratulatory they are always "honoring" each others "vision" even if that means a lot of nuisance, wasted time and any lack of quality of life improvements explained away as "honoring the intention of the original card table of haggard idiots from 1993."
What's there is exactly what you got on th Playstation and Saturn playable in 1080/60 on modern hardware. That's what you get, no more or less. I think that sucks. Respect my time by throwing in easy QoL like quicksaves, stop being difficult about stuff like that Nightdive...
Some testing feedback or a demo would have caught this incredible oversight. So very disappointing because I really wanted to buy this. But now that I know the game is impossible to play for me, I won't.
I don't even have to play this to know just how kickbutt amazing it is! Nightdive studios has an amazing record of making amazing remasters and I know this one is no exception! If you've never played the originals, give it a try! You will NOT regret it!
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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