Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you
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Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you
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Features:
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Work with all sorts of ingredients
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Learn the art of potion making
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Experiment and invent new recipes
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Sell potions
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Buy ingredients or grow your own
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Get creative with customizing
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
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Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Great alchemy simulator. The art and music are pleasant. The game makes you think a bit, but not too much. There is some exploration, some economics, some repetitive actions too like gardening stuff (but at least these are aesthethically pleasant). Haggling minigame is nicely balanced.
A great game in my opinion.
Looks and feels great- by which I mean playing the game actually feels a bit like mixing up elixirs. Its an exploration (of "potion space")/ puzzle game, with not much else to it, so if you don't like those things you might not care for it. I'm liking it quite a lot, with a few minor frustrations. The biggest being that I quickly explored most of the available map, but couldn't progress in the game til I bought some recipes and equipment. But you have no way to know what that's going to cost. Guy turned up to sell me what I needed, but I didn't have enough cash. So I saved it up... but you have to sit around twiddling your thumbs for days on end waiting for the travelling salesman to come back by to offer it up again. This is frustrating, and has happened twice so far. Seems unnecessary, and easily fixed by a method to send a message - at a cost, no doubt - to increase the chances of a particular salesman turning up.
You need to balance the need for exploration the alchemy map and proceeding with legendary recipes while also keeping enough ingredients to keep customers happy. The loop is fun and relaxing, but I can see how it can become tedious after a couple of hours of seeing slower and slower progress.
This is a labyrinth navigation puzzle game with some minor realtime skill aspects, and casual resource management disguised as a fantasy job simulator.
Can be tedious, but very enjoyable casual time filler.
The objective is to make potion products with varying magical effect to complete client wishes or components of an ulimate project. The way you do this is by moving your potion-pawn around on a map using various ingredients as fuel that determine its path, and clicking some knobs and levers to traverse that path at a rate you control. The visuals are not immersive, but the activity feels very much like making a potion and carefully tweaking the recipe with just enough of something or other to get it just right.
Like any job simulator, it becomes tedious if you play it to try and achieve extrinsic objectives. Requests will become repetitive, and some of their added requirements will be impossible or too bothersome to attempt. Eventually, they will seemingly request expensive recipes and pay very little for them. This is because the game encourages always optimizing your recipes! The first one you make is not always the best, and as you find more ingredients and reveal more of the maps, you find also cheaper ways of making the same products.
Realtime skill comes in when dealing with portals on the map. The portals spin when you heat up the cauldron, and when your pawn is caught in them, they also spin around its center. This motion is like free movement and can be used to "cheat" if you are quick enough and set up your paths properly. If you are too slow, your potion will be teleported somewhere, usually unfavorably or into a dead end. Tho the portals are optional, so use them skillfully or ignore.
The fun is in the zen of working as an alchemist and finding the most optimal recipes for your budget and common client requests, like... building an arsenal of answers to questions by driving a pawn around on a map with weird fuel? Something like this. I enjoy it.
The updates to the game that allow us to customize our garden and shop really add to an already great base experience! The puzzle aspects of uncovering the potion paths and learning the nuances of the potion making process are extremely rewarding! Post game can be less fun after you've finished the alchemist path and have every potion customers frequently ask for on a parchment to click and make, though the new talent tree helps a little with making haggling less frustrating and more fun. My one wish for a future update would be to see the effects of the potions we create, it would take this game from good to great!
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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