Posted on: April 10, 2017

MikhailZaitsev
Владелец игрыИгр: 503 Отзывов: 16
Not really a game, idea badly implemnted
This is a piece of "interactive" fiction. I'm not sure how much interactive it really is. Judging by the way it plays, not much. I'm not actually against this kind of thing in general, but this one also doesn't play well. The whole premise of the game is that you are a government worker in some surveillance/security program (think NSA) amidst a series of terrorist attacks. The gameplay consists of you looking through a series of pages, public or hacked, and conversation logs, looking for automatically highlighted pieces of data called "datachunks" (no relation to SCTP DATA chunks). Out of those datachunks you have to choose the relevant ones and add them to the "profile" of people under investigation, clicking away the super important opinion of your annoying boss on every chunk you add. Every chunk, every bit of data you add, however insignificant, NO LESS THAN A FEW PER PAGE, EACH ONE TRIGGERS A RESPONSE FROM YOUR BOSS CONSISTING OF MULTIPLE DIALOGUE PAGES, AND YOU HAVE TO MANUALLY CLICK AWAY EVERY !!! SINGLE !!! ONE OF THEM. And those responses usually consist of the boss's personal subjective opinions, including, ironically enough, his complaints that you add "irrelevant" data to the profile. Despite that you can't tell which data is going to be relevant beforehand. The only chunks you don't add are bogus and misleading chunks. Quite soon I was hoping that the terrorists would blow his office already. Would be a good ending in my view. Another "great" mechanic is conflicting chunks. When a set of chunks conflict each other, you can only add one. And since you can't remove chunks from the profile, you can't undo or redo the choice. At one point, there were 2 conflicting chunks. In one, a club member A proposed to organize an event at location 1; in another, a club member B proposed to organize an event at location 2. No commitments were made, only suggestions. Why the hell they were conflicting, I have no clue. The game's authors can't into logic apparently.
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