Posted on: December 9, 2024

kyonides
Владелец игрыИгр: 125 Отзывов: 4
A Mix of Features
It has several features from other games indeed. There are a few basic clans plus all of the DLC's. I prefer some clans over others. Clan of the Krakken has a supportive role but its armed forces are laughable IMHO. At least that was the impression the AI gave me after setting it in Hard or Extreme mode. On the other hand, the Raven clan might survive even if you configure it in easy mode, depending on the rest of the settings. What I hate in the Hard and Extreme modes is that in single player games you might be busy dealing with some invader, either a wild animal or a monster or even a rival clan, and a bunch of monsters like a draugr Jotunn appears in one of your zones without a warning. If it were a rare event like the rat infestation or the fallen sailors, that would be fine-ish, I guess. The problem is that just seconds later they emerge at another point without letting you take some time to you rebuild your army or even your economy. But wait! There's more! They might show up a third and a fourth time in a row! This gets as serious as quickly convincing the other clans not to worry about you because sooner or later you'll end up being totally crippled without any serious intervention on their part. I think I'd read somewhere that they added that crappy feature to make long games be challenging in general, but it really needs to get balanced asap. Another thing that I don't understand is why the Mirkalf and the dwarves keep attacking you and decolonizing zones if you can't kill the outcasts in the previous zones. A rival clan has all the motivation to do so but why do these creatures behave like that? Even if I'm keen on exterminating them if deemed necessary, I do think such a behavior makes no sense there.
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