Posted on: August 8, 2012

Nova2000
Игр: 56 Отзывов: 2
Nexus: The Cock-up Incident
First and foremost, this game (like so many others!) breaks the cardinal sin of space game design by making interstellar travel hopelessly dependent on what I like to call "cosmic convenience", which in this case is a convenient network of wormholes that just happens to connect the star systems together. What annoys me even more is the fact that NPC's talk about this bullshit logistical weakness totally straight-faced; on the level where you first witness the "interplanetary drive" in action, the lead scientist on board your ship spouts something along the lines of "that should not be possible!", to which my response would be to throw him out the airlock and tell him to go to Egosoft, where he belongs! The game claims to feature "realistic planetary orbits" which, in practice, is only ever seen on the between-mission briefing screens because stellar objects are nothing but skybox textures in actual gameplay, which gives you a great sense of going NOWHERE! In combat, your control over the ships under your command is bar-of-soap-in-bath loose at best because the AI keeps forgetting your orders, forcing you to reiterate them every 5 seconds but even when they're carried out, they're done so as vague suggestions instead of direct orders. Then there are the piss-weak, lacklustre, rock-paper-scissors weapons that just make battles drag on and on until their exact firing rhythm gets stuck in your head. There's also very little imagination in the ship models, a fair few of which are just blatantly ripped off from Babylon 5! The only enjoyable moment of this game, for me, was when I saw my douche-bag admirals' ship get destroyed, until I found out in the next briefing that the arrogant sod had survived. It was around that time that I'd had enough of this rubbish and called it a day.
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