Posted on: April 23, 2022

Wolfy777
Владелец игрыИгр: 2755 Отзывов: 30
How NOT to make text-based combat
A prefect example on how NOT to make a text based game because it considers too many minute details and makes the gameplay a crawl in combat and it also has no visual representation of where exactly an enemy is, you'd better hope you can try attacking something. It feels random and yet it's surely anchored in too many details to be remotely functional. E.g. I found a dog and wanted to go after it with a stick, managed to sort of attack (does trying to tackle something count?) once with nothing actually happening and then I got bored with the character trying to crawl towards it over 10 times with me, the player still not having a real idea of what the heck was going on it that combat encounter. Either have a good description or visual representation, if I have no clue what's going on in combat, there's no reason to stick around since I image combat is fairly frequent, at least initially when you stumble around and encounter plenty of wild animals.
вам это показалось полезным?