Posted on: December 17, 2017

sdbutler80
Владелец игрыИгр: 218 Отзывов: 3
The best of an excellent series
This is the game that finally got me to move away from the traditional MM games and on to the 3-D MM games. I enjoy Might and Magic and have since MM2 as a kid, but my feelings there are probably clouded with some nostalgia (though I still enjoy firing up MM2). As an adult though with real life considerations that limit my gameplay time, I find the more focused, yet still open-ended, system of MM7 more to my liking than the expansive, overloaded-with-monsters MM6 slugfest. I also find the system in MM7 more of a class-based system than MM6, which has skills but not classes. Don't get me wrong, MM6 is also a gem, but it is a gem because of how much you can exploit the system to wreak havoc on large groups of enemies. MM7 is more focused in character development where you have more real choices to make, yet at the same time all classes are still fun and playable (or play-without-able...no class is necessary). While MM6 had some absurdities in a playthrough like building up to Saintly reputation to be a master "good guy" (Light Magic), and then "nuke" a town, becoming the worst reputation, and become a master "bad guy" (Dark Magic), MM7 makes you pick one direction or the other and not exploit the system like that. MM7 has more unique replayability for this reason, in addition to classes. MM7 also limits spellcasting tiers, so spells like "Walk on Water" are useful for a longer period of time. In MM6, if you got Fly early on, you hardly ever needed Walk on Water. In MM7, you may get Walk on Water in the early game but need to become a promoted spellcaster to get to cast Fly because it is a higher tier spell. This extends to several other spells as well. MM7 is shorter, but still good length. In my opinion, it is tighter. With more variability in classes, it leaves you experiencing more variety on a later playthrough. That said, MM6 is also 5-star quality, and it really depends on whether you want to exploit a system and have large amounts of time for vast spaces, or whether you want a more refined system that puts reasonable limits on what you do, with distinctions between classes. The choice is yours...but choose, already--stop reading and get playing!
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