Posted on: March 22, 2015

VolcanicLightnin
Владелец игрыИгр: 194 Отзывов: 6
An acquired taste for modern gamers.
Medal of Honor Allied Assault was at the peak of the FPS genre over 13 years ago, but nowadays it can be tough for gamers used to newer and better games to get into it. It's not a classic that anyone can pick up and play like Return to Castle Wolfenstein, Halo, or Call of Duty. Rather, Allied Assault is something you really need to give a chance before passing judgement. I was skeptical after reading negative modern reviews and playing the demo, but eventually I bought MOHAA on sale and I learned to like it. Allied Assault has a heart and soul, which is something I can't even say about the best COD titles! Allied Assault often gets compared to Call of Duty 1 since the development team went on to form Infinity Ward, but that's unfair. It's closer to EA's James Bond titles from the early 2000s with emphasis on espionage over all-out warfare. The surprisingly non-linear "The Command Post" is the best example of what this game has to offer. Unfortunately, MOHAA has stiff movement, imprecise weapons, and hilariously-bad AI that is completely blind and deaf from long distances on most of the maps. Maps like "Battle of the Bocage" show why this game was too primitive to attempt the gameplay that COD would perfect one year later. Allied Assault has a lengthy campaign of 34 maps (with a secret map accessible through the maplist) spread across 6 missions that span from sneaking aboard a U-Boat in Norway to blowing up a mustard gas facility in Germany. In addition, there are two expansions included that add an extra 20 maps between them. They both make huge improvements to the movement, gunplay, and AI. Spearhead has really nice proto-COD1 gameplay, whereas the less said about Breakthrough, the better. For $9.99, the War Chest is definitely a good purchase. For $3.99, it's a steal! If you liked MOHAA, I also recommend picking up the terribly-underrated MOH Airborne. It's one of the handful of modern FPS games to have open, non-linear level designs.
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