Mech Engineer - мрачный научно-фантастический менеджер о сборке мехов с полуавтоматическими сражениями против мутирующего биологического инопланетного оружия.
Геймплей ориентирован на управление ресурсами и сборку мехов. Но вы можете отдавать простые приказы пилотам в бою.
Во первых . Со...
This is a hard one to rate. It has a gameplay loop that is wet dream for some people, myself included. On the other side I'm not fond of lew-res pixel art and I freaking hate pixelated fonts, plus the UX in general is not good. With a better UI this one would be a solid 4 for me because the gameplay is actually fun.
This is one of the most inaccessible games I have ever played. The "tutorial" is woefully insufficient to help you learn how to play the game. The tooltip pop-up text only appears on about half of what it should. Even the in-game manual, which does offer a lot of useful tips and guides, is written is a painful-to-read pixel font.
The starting tutorial tells you the city is under attack, and you need to assign pilots to mechs and send them to battle. Okay, cool. There are then 4 blinking items, only one of these being the pilot button you're supposed to click on. You get to the pilots screen, it tells you to drag and drop in a way which is actually helpful. Not too bad. Once you assign your pilots, nothing happens. Maybe you should go back to the mission screen, makes sense right. You click on the big "enemies are approaching the city" image, which opens up small window with 8 empty boxes, grouped by two, with "priority target" on each grouping. Then there's the battle button, some icons off to the side, and a blinking "district 62 = 75" text.
Nothing makes sense without spending a long time pouring over the manual, trying to connect the vague images seen there with something in the game. This game does not have a steep learning curve, it has a learning cliff with multiple fake summits, because just as soon as you figure out you have to build a mech by building its reactor and configuring its weapons and you finally make it into battle and somehow survive to the next day, you learn there's an entire city mechanic which was helpfully unexplained.
All my annoyance being said, this game has a lot of potential, but it's the kind of game that "gets good after 10 hours" because that's how long it takes to learn everything. I shouldn't have to have a wiki open or watch several hours of YouTube videos teaching me how to play your game.
I love this kind of gameplay. A tactical, strategic, mechanical and a semi-auto battle system where you spend 10min planning and 20min fighting over a larger campaign that can last for 40+ hours.
I do not mind the pixel graphics but I will not pretend I am impressed by it.
I do mind the learning curve. There is a lot to learn and there is no reliable source to get the information you need. The tutorial aspects are mediocre. You will need to spend about 10 hours’ worth of gameplay to figure things out. This makes the game intimidating and hard to enjoy from the start.
If you enjoy this kind of game then I suggest you invest those 10hours, because it does get a lot better.
Great little game. Learning curve is pretty steep, but once you get past that, it is a gem of a game. Highly recommend to anyone who loves mechs and loves to tinker.
I have really tried to like this game, and the basics are there: You design and construct mechs, and do combat to escape the Earth. What's there not to like?
However, there is a huge difficulty-by-obscurity factor in play. Lot of the things you should know are "hidden", for example, you improve the city BUT you have to figure out which sections are more critical and provide good bonuses...by clicking through all of them.
The combat also feels random. Same enemies can be complete pushovers or just annihilate you based on some more-or-less hidden factors.
The main culprit is the UI which is confusing, badly thought out and, frankly, uninformative: I have mech with a fire resistance of 30, ok, but is that good, bad..?
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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