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Master of Orion 3

в библиотеке

2.1/5

( 256 Reviews )

2.1

256 Reviews

русский, English
9.999.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Master of Orion 3
Описание
Познайте на собственном опыте, каково это – вести одну из 16 различных рас к абсолютному господству в галактике и принимать множество решений. Выбор политики, изучение космоса, строительство, войны и переговоры – вам предстоит использовать все эти инструменты, чтобы занять достойное место в хронике...
Отзывы пользователей

2.1/5

( 256 Reviews )

2.1

256 Reviews

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О продукте
2003, Quicksilver Software, ESRB Рейтинг: Teen...
Системные требования
Windows XP or Vista, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible wi...
Time to beat
30 hMain
-- Main + Sides
-- Completionist
30 h All Styles
Купить серию (2)
Купите все игры серии. Если у вас уже есть игра из этой серии, она не будет добавлена ​​в корзину.
-19%15.9812.98
Оформить заказ
Описание
Познайте на собственном опыте, каково это – вести одну из 16 различных рас к абсолютному господству в галактике и принимать множество решений. Выбор политики, изучение космоса, строительство, войны и переговоры – вам предстоит использовать все эти инструменты, чтобы занять достойное место в хронике пространства-времени.

Вы готовы стать владыкой Ориона и раскрыть тайну сектора Ориона и его обитателей? Добро пожаловать в мир Master of Orion 3. Ваше путешествие начинается здесь.
  • Покорите галактику, играя за любую из 16 уникальных рас
  • Шпионаж, дезинформация, дипломатические уловки, предательство, диверсии и заказные убийства – для победы все средства хороши
  • Динамический генератор галактик делает каждую новую игру непохожей на предыдущие
Бонусы
руководство (173 страниц) иллюстрации HD обои саундтрек (MP3)
Системные требования
Минимальные системные требования:

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.

Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
30 hMain
-- Main + Sides
-- Completionist
30 h All Styles
Детали игры
Работает на:
Windows (7, 8, 10, 11)
Дата выхода:
{{'2003-02-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Размер:
873 MB
Рейтинг:
ESRB Рейтинг: Teen (Violence, Blood and Gore)

Особенности игры

Языки
English
озвучка
текст
русский
озвучка
текст
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Отзывы пользователей

Posted on: June 14, 2018

Zadok_Allen

Игр: 140 Отзывов: 8

To dare and innovate repelled the fans

Like many others I cherished the series before playing MoO3. Back when MoO2 came out it was among the first to allow the player to design his faction. That sure was awesome! Without any competition there wasn't much of a quarrel about balancing that customization however. Looking back later it was a milestone, very innovative, immense fun and all, but... woefully unbalanced. After a while nobody would fail to notice the overpowered perks to pick, so the "custom" factions turned out rather similar more often than not. What the fans wanted to be was MoO2 with an upgrade. Perhaps better balancing, perhaps some interesting new perks and technology, but definitely the same game at heart. MoO3 was not that. Thus it was not too well received, many of MoO's fans blaming it for all the change it brought. What seemingly went unrecognized was the fact that it was MoO's very own "tradition" that repelled them: To be innovative! Perhaps a more polished version of MoO2 would have been wiser. Even so the way MoO3's developpers went about it earned my deepest respect. What has been a plague not only for MoO, but for the whole genre of turn based stratetgy was endless turns once your empire got big. Every little planet needed to be managed in rather repetitive fashion and instead of an emperor we became more of a multi-mayor, stuck in the routines of dozens of outposts to individually oversee. At that point MoO3 introduced features to customize automatic, empire-wide routines and policies. Ingenious! Later on we saw a similar development in other games. Yet again MoO was on top of the genre, thinking further than others dared to. There's very little I'd respect more than actual innovation, so you'll excuse me if I hate a little on my fellow MoO fanboys, never giving MoO3 a chance. MoO3 also balanced the custom races by allowing you to customize existing races to an extend instead of building one from scratch. You could build pretty much anything - only that you'd need to think about the "template" you used for your customization, your starting race to customize that is. The best production will always be the Meklar's. A custom version of a different race may outproduce non-custom Meklar of course, but custom Meklar would be better still. Then again they'd only thrive on the smallest planets and couldn't compete for biggest planets with gas-giant dwelling races - no customizing that. Also they were pretty unpopular with the other races. It was A LOT better than MoO2 in terms of customizing your faction. With all that said I have to admit that not all of their innovations bore fruit. Parts of their custom planet-automization simply weren't effective. At the end of the day that promising idea could well be used, but it wouldn't be as effective as controlling every planet yourself still. Nonetheless it did at least allow to manage vast empires a lot quicker at an efficiency loss, if so desired. The empire wide policies still shone bright and the "faulty" parts are entirely optional. Unfortunately it didn't get the support it should have, given the poor feedback. Thus you'd do yourself a favor checking out a mod or two. Among others there's a mod to teach the AI (and your own auto build option) to design obviously better ships, since the AI overlooked a few things. Get your own UGC patch and enjoy the best MoO there was!


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Posted on: January 2, 2020

Mallory44

Владелец игры

Игр: 2 Отзывов: 1

Master of Orion 3 / Windows 10

Game will not run on Windows 10. Tried on a Yoga Pro 2, and a HP 820 G2. Exception c000005. Game refuses to load. Runs fine on a Windows 7 system. tried changing screen resolution to a more standard configuration, still no luck. If you are still running win7 you should be OK, but win10 is a no-go.


вам это показалось полезным?

Posted on: December 8, 2017

b4rb4tron

Игр: 121 Отзывов: 2

Just like Endless Space

I know there's a big hate against this game. It's glitchy, You need to apply patches after you buy this game to make it less crash prone. But, after a couple of tryouts and restarts, I found myself playing until dawn. The best thing about this game is, you can automate most of the micromanagement. You can "program" how you planets are going to evolve and how you expand. You can really set your vision, and manage your empire like a supreme ruler, instead of the janitor who has to fix every light bulb by himself. Diplomacy can be really fun. Every race has a specific way to communicate with, and you can steer your diplomacy based on the characters of the races you're dealing with. So give this game a chance. Read the guides on www.moo3.at to get to know the game,


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Posted on: June 13, 2014

yogsloth

Владелец игры

Игр: Отзывов: 7

Like having your dog run over

MoO1 was superb and addictive. MoO2 was a gold-standard game... the kind of game so rivetingly awesome it changed lives, started religions, and spawned a legion of imitators. Here's the MoO3 playing experience: Imagine someone telling you that your cherished pet was just run over and killed, now here, sit and micro-manage this spreadsheet for a few hours. I have never lived in anticipation of a game like I did this one. I spend over a year of my life reading every dev blog, e-stalking dudes whose names rhymed with "Antz" to try and glean any piece of information possible... man oh man, I wanted this game. That just made the soul-crushingly awful experience all the much worse. This game was not even close to finished when it was released. Half the dev team quit/was fired halfway through and their work wasn't completed. Two guys had to patch together a finished product and get it out the door. It's a buggy, boring, impenetrable "game" with no strategy. Your choices make no impact. Equip your ships with missles, auto-combat, and never lose again. Expand without trying. Win without caring. There are worse games out there, but none with a higher suck/expectations ratio in the history of gaming. Avoid this like the plague.


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Posted on: February 26, 2016

Lyzion

Владелец игры

Игр: 25 Отзывов: 1

A very "objective" review

Lets get one thing straight right away: I can absolutely understand the grief that Moo1/2 fans have with this game. It´s not a worthy sequel of the previous 2 games. Does it make this game a bad game? Hell no! I really like this game, as I´m not a fan of MoO 1/2. You are looking for funny conquest space game, where you quickly build an empire and wage epic battles in space? Go on and leave, this probably isnt your choice... You are looking for a more "simulation" type of game? Maybe you are right here. Lets have a look on the gameplay. Turnbased, Yup! There are multiple layers of building your empire, and they can consume a decent amount of time. You should consider around 40hours+ for one game easily. First of all you build your colony ships and colonize the universe. Therefor you select a solar system, then select a planet, then select the construction queue. Reminds you of Endless Space? Yes its similar here. In the same production queue you can build major buildings on the planet, like shipyards, stock exchanges etc. But to make a planet produce something you have to go even deeper. Into the area layer of the planet, here you can assign areas to production types like minerals, industry, farming etc. You only got to assign them once BUT with 250 stars on a map each having 4 planets.... You also control research by two things. First you assign some sliders to research percentage, then trough your planets. More planets focused on research = faster research. Beside that research is quite passive as they progress in "tiers". When a tier is done you might get some new parts, buildings, shiptypes and so on. But not every tier grants something at all. Ship design: you design ships with a classic mass/part system. A corvette can have a certain amount of weight added to it and every part has some weight. The variety is huge as most parts even have upgrades. Combat is poor... you "command" fleets RTS style... move them from A to B thats it... Missiles appear to be OP


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