Your mission: colonize new worlds on distant planets. As the Mission Commander, you and the Mechanized Assault & Exploration (M.A.X.) force under your command are the first ones in. Mining stations, power plants, tactical combat vehicle factories, habitats – it's up to you to plan and construct them...
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Описание
Your mission: colonize new worlds on distant planets. As the Mission Commander, you and the Mechanized Assault & Exploration (M.A.X.) force under your command are the first ones in. Mining stations, power plants, tactical combat vehicle factories, habitats – it's up to you to plan and construct them.
The entire new colony? You create it. The resources you find there? Control them. Enemies? Crush 'em! And there will be enemies. You're not the only Mission Commander trying to colonize the planets. You'll have to push yourself to the limit to survive the ultimate showdown in strategic warfare. It's espionage, heavy artillery, offensives, counter offensives and intelligence – all with maximum consequences.
At its core, M.A.X. is about resource-gathering, building, and tactical combat. The game offers more than 50 land, sea, and air units, most of which can be upgraded to improve their armor, speed, and range. You can play as one of eight different factions with different advantages for each one. Discover new scenarios, units and more with the sequel - M.A.X. 2. Now both games bundled together!
A level of complexity unseen in contemporary strategy games
Choose either real-time or turn-based game mode to fit your personal preference
Play as one of 8 human clans and use dozens upon dozens of land, sea and air units
Бонусы
hi-res wallpaper
руководства (195 страниц)
M.A.X. guide (60 pages)
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Compatibility notice (Mac): Please note that macOS support is only available for M.A.X.. M.A.X. 2 is not supported on macOS.
Multiplayer notice: some of the multiplayer modes originally built in M.A.X. 2 game are no longer available. For details see: Support
Рекомендуемые системные требования:
Compatibility notice (Mac): Please note that macOS support is only available for M.A.X.. M.A.X. 2 is not supported on macOS.
Multiplayer notice: some of the multiplayer modes originally built in M.A.X. 2 game are no longer available. For details see: Support
This is a message to all like me, who know this game from the 90ies, but were denied lasting fun beyond turn 125 by the game consistently crashing at that turn. The GOG version is playable beyond that point. I just finished a map on turn 188. They seem to have switched the DOSbox exectuable from DOS4GW to DOS32A like mentioned in so many forum posts and comments. So a lot of the reviews, saying that it still crashes at turn 125, seem to be out of date.
The memory leak seems still to be there though. In my playthrough it crashd to desktop without any error message once at turn 140 after a 10 hour play session (~70 turns made, if I recall correctly). But after restarting and reloading the save from last turn, I was able to continue and finish the game. So saving at the end of the turn and/or restarting the game every few hours is still advisable.
First time I played this game in 90ies, not remember exactly. Loved this game at school. Downloaded it from GOG week ago, started to play and met permanent bugs during saving game, units movements, etc.
Not aloows to save game sometimes. units just freezes sometimes, and most dificult bug is when Engineer builds path and other unit cross it - unit holds permanent, and engeneer not continiue path after it, also holds on place, and can't be chosen and canceled.
Game - 4
Realization - 2+
Summary - 3
Patch needed.
MAX is a solid strategy game before RTSs 'streamlined' the concept
In general, MAX is more complex tactically than MAX2 (and modern RTSs in general) primarily because it does not use a magical, global pool for resources. You must link suppliers and users of resources together or specifically transfer resources via truck. That means that your logistics chain is explicit and can therefore be attacked and broken, crippling those forces or factories that depend upon those supplies. It also means that new outposts must be supplied locally or resources brought to them, implying that much more thought must be put into their selection, their creation and their development.
Unlike modern RTSs, MAX and MAX2 allow the research of improved abilities and the upgrading of existing units and facilities. Research requires gold and you must mine it as you must mine metal and fuel, and like all other resources, gold must be explicitly stored and brought to the research centers. You do not research new unit but you can improve just about all aspects of any existing unit: hit points, armor, attack, range, shots per turn, speed, etc. These upgrades can dramatically affect success during combat and how quickly you mine gold and research these abilities is crucial to victory.
In MAX, resources must first be found through explicit surveying of the land. In addition, the richness of the resource at any location varies. This is in contrast to MAX2 and modern RTSs where resources are visible to all units and have a common richness. In MAX, mulitple mine sites are often in close enough proximity to allow a single mine to collect multiple resources, whereas in MAX2 specific gold and metal mines must be used. In this regard too, then, MAX is more complex and requires more explicit resource management than MAX2 and modern RTSs.
While MAX is strictly turn-based, (with an option for simultaneous turn for combat), MAX2 can also be played in real-time mode. This real-time mode and the global pool of resources collected through the aether is what makes MAX2 the predecessor of modern RTSs rather than the successor of MAX. The gameplay in MAX2 is much faster than that in MAX as there is little logistics management. The emphasis in MAX2 is on amassing large forces and attacking the enemy whereas MAX requires detailed base-building and logistics management before engagement can begin.
That being said, MAX2 does improves upon MAX from a tactical point of view in two ways. First, MAX2 introduces Line of Sight as a constraint, so terrain has to be taken into account. Second, MAX2 does not allow units to be upgraded until the upgrade has been researched. In MAX, research advances one attribute for all units, but specific units can be upgraded ad infinitum if you have the gold, regardless of what you have researched. That means that very strong units can be created very early if you find and mine the gold, so the race becomes to upgrade as quickly as possible, which can overwhelm the tactical aspects of the game. The reseach requirement in MAX2 dramatically slows this upgrade process down.
In sum, MAX is a solid, turn-based, tactical game before frenetic development became the hallmark of strategy games, and it is highly recommended. MAX2 is also a solid game but it is steeped in the modern RTS mentality of streamlining the gameplay to focus on forces-building and attack. It is a good game but modern development of the genre has outstripped it. Modern development has *not* outstripped MAX.
Indeed a classic, i am not familiar with M.A.X. 2
but i bought M.A.X as soon as it was available on cd.
Never got to finish it though :D
Looks like now i can give it another go....
Одна из самых крутых , олдскульных ,пошаговых, военно-футуристических стратегий! не смотря на простоту графического исполнения(все же игрушка очень старенькая) игра имеет медленный,но невероятно затягивающий(в хорошем смысле этого слова) геймплей! Аналогов из современных игр-стратегий я не видел....но у этой игры есть брак который даже на "стиме" и "гоге" поленились убрать!...игру против компа вылетает после какого то хода. Ну к примеру 150го. M.A.X-2 уже не такая интересная и сильно уступает первой части. Я бы поставил пять звезд первой части M.A.X. но из-за программного брака поставлю только четыре звезды этому игровому проекту.
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