Жуткий шторм в Атлантике забросил вас на берега таинственного острова. Сумеете ли вы совершить побег из Потерянного Моря?
Lost Sea – это экшн-приключение, действие которого происходит посреди Бермудского треугольника. Соберите команду выживших, которые помогут вам выжить посреди архипелага смертель...
Windows XP / 7 / 8.1 / 10, Dual Core, 2 GB RAM, Shader Version 2, Version 9.0c, 2 GB available space...
Описание
Жуткий шторм в Атлантике забросил вас на берега таинственного острова. Сумеете ли вы совершить побег из Потерянного Моря?
Lost Sea – это экшн-приключение, действие которого происходит посреди Бермудского треугольника. Соберите команду выживших, которые помогут вам выжить посреди архипелага смертельно опасных островов и собрать набор артефактов, необходимых для побега.
Исследуйте миллионы процедурно сгенерированных островов
Не попадитесь в коварные ловушки и не позвольте монстрам вас съесть
Соберите уникальную команду из других несчастных
Сложный геймплей и всего одна жизнь на каждого члена команды
In my opinion I spend 13€ for a PC game that has the depth and the quality of a F2P-Mobile game. It doesn't matter how far your progress is, nothing changes. Additionally, the controls are clumsy and feel cheap. The camera is fixed awfully close to your character so your overview is very limited, and since everything looks so similar you often find yourself running around in the wrong direction and eventually you start spamming the map-button. For the most part you just run back and forth on a randomly generated island to collect 3 stone tablets to get to the next RNG island, which (what a surprise) looks exactly like the one before. The AI of your comrades is non-existent so they often get stuck or simply get themselves killed. There is no challenge, there is no diversity and so it gets boring really fast.
It's some kind of mix between Zelda with bits of Rogue like in a very limited way.
Funny during few mins it gets boring very quickly.
Your primary weapon is a machete and you don't have much choice in terms of weapons. Some items can be picked up but like cards/pills in Binding of Isaac, nothing is explained.
Skills can be earned by trading "goo" dropped by monsters or upgrades with coin found in barrels/crates and others containers.
You can also recruit crew members who gives you passive buffs or can open-dig out chests/ revive you/ build bridges.
But in general the game has a lack of "Je ne sais quoi" that disturbs a bit. Like the simple fact that you smash every containers/bushes/ enemies on your path. Making your hero like a psychopath that waves his machete for any reason. The impression of power in less compared to other action games...
Or to be forced to run everywhere with allies that follows and die like lemmings...
Also fights are very straight forward and some passive buffs gives incredible powers like for "Strength in number" + 50 % damages per crew with this skill....
So quite often you will rush like a berserker smashing your attack button with maximum damage buff "behind you" and farm goo/grind you experience as fast as possible.
Making this exploration game a marathon rather mindless with often bad camera placement.
Note that controls are designed for XBox game pad and there's no key remapping... THANKS A LOT !
To conclude.
If you want : to run and smash the same button all the time, have not much variation in your attacks/tactics, to be a cartoonish Jack Carver followed by lemmings in a very color full world.
So this game is for you... or maybe your kids/brothers and sisters to prepare them for the Rogue likes you have beaten.
Lost Sea has the looks and mechanics of a game for kids, and elements that would interest a completionist, but it tries very hard to distance itself from those two segments, for some reason.
The game is divided into several worlds, and in each world there are several islands - or levels, located one after the other.
All you really have to do is search for tablets hidden in each island, and the number on those tablets tells you which island in the string you can land on next, until you reach the boss and hopefully beat him.
Levels aren't very different from one another, and seem to only differ in how big they are and how many enemies they house.
Not being able to decide which islands you're going to land on means you can either have a quick and easy time reaching the boss, or you might jump from an easy level to a hard level, to a medium level, and struggle all the way.
If you want any control on which island you're going to land on, you need to find as many tablets in each island as possible, so you'll have a choice of how many steps to take.
You can't combine tablets, and they can't be carried over to the next island. You can only decide between landing on a relatively easy island, or advancing as many steps towards the boss as possible.
Frankly, combat is so cumbersome, regular enemies can be harder to beat than the boss, especially when they swarm you.
To make the game easier you can add companions with various skills to your party, and you can unlock skills using coins you collect in the level.
Most skills are fairly useless, and the ones that aren't cost so much, you'll have to scour every inch of every island you land on to have enough coins to unlock them.
Die once, and you lose all your progress - all skills, coins and companions.
Some companions can revive you, but only once, and you can only save having beat a boss. But it only saves which world you've reached, so dying still reverts you back to the start of that world, without skills, companions, etc.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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