Posted on: June 14, 2023

Wolfinston85
Владелец игрыИгр: 540 Отзывов: 61
Not too bad... but still bad
The game is riddled with a multitude of contradicting design philosophies. It's not that challenging, specially if you prioritize defense over offense, but the problem with this is that the base game's speed, character movement, attack movement, enemies, animations, pacing, etc. Is really, really slow as it is... so being a tad bit heavy in this game adds even more to that issue, effectively making the game feel horrible to play. You can then do what I did, which essentially involves using very light armor, this is a good thing because it makes the game a bit more challenging, but balanced, but the issue with this is that after a while I started to notice other problems; it's as if, as soon as I "solved" the main issue, I could finally asses all the others that the game has. For example, the game copies level areas, like literally copy and pasting towers and shorcuts, it also lackas a ton of enemy variety, not only with how they look, but also with how they work mechanically. Most of them are either ranged, or melee, and all of them do the same freaking attacks. All the while I just kept thinking about how a lot of game devs miss what makes the Souls games great; those are games that I frankly think could work without most of its design core elements, like you could take away the challenge and the bonfires, and still you would find a compelling game, because their level design, art direction, gameplay mechanics, and concept is bar to none one of the greatest games ever had, is simple you play as a knight trying to fight monsters and the like, but it's wonderfully executed. Here though? Is as if the game devs didn't even understood whether they were trying to make an RPG or a Souls like game... it got old quick, repetitive, uninspired, boring.
вам это показалось полезным?





























