Posted on: June 4, 2024

TeaPotX
Владелец игрыИгр: 268 Отзывов: 6
Aaaaarrrggnnh.... but I did push "run"!!
Concept, art, level design, etc. all good, but I really really hate the godawful angles and controls. No rebind - OK, I'll learn. But I push "run" and it either results in running, or it is delayed 1-2 seconds. You can imagine the consequences - especially when I need to cross a room where I have to alternate running and stopping - retry is over 9000 - and I try not to smash my otherwise perfectly working controller, shouting "But I pushed "run!" (insert preferred swearword here depending on how many times this had already happened)" Or how directing e.g. north-east either means north-east, or not at all - this is especially sadistic when jumping towards sg at an angle while hanging from somewhere - the character might just fly off oddly to their demise. Checking the controller before pushing jump, "am I pointing to the one true north-east in that sweet 45 degree angle? yes? OK, let's go! ... oh f***. And be prepared to get stuck on objects you thought you gave enough berth to. Or to hold "grab" permanently - in fact designate a holy finger to it - otherwise progress goes downward and fast. If I try to grab sg mid-jump or just reaching it, it will either work or not. All this makes controls unintuitive. Have lots of fun. Despite of this I'm still making progress somehow. I'm not at the part where there's much timed scamperng in panic, but I'm anticipating playing this game less and less by the minute. ... Actually I already quit. A lot pf people really seem to like this game, so I suppose it must be working better for them, maybe. There must be a reson. As for me, I feel like a sucker having bought the sequel as well in one fell swoop, dreaming of untold cute little horrors. Poor little yellow raincoat... will I ever free you from that hellpit? I don't know.
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