Внимание! В этой игре нет русской локализации.Lichdom: Battlemage – это игра от первого лица, основанная исключительно на применении заклятий и позволяющая по-новому взглянуть на мир магов. Ваша магическая сила безгранична, а жестокие враги прячутся за каждым углом. Ваша победа зависит от комбинации...
Lichdom: Battlemage – это игра от первого лица, основанная исключительно на применении заклятий и позволяющая по-новому взглянуть на мир магов. Ваша магическая сила безгранична, а жестокие враги прячутся за каждым углом. Ваша победа зависит от комбинации мастерства и стратегии. Тщательно изучайте бесчисленные новые заклинания и учитесь применять их в бою.
Вы – это ваши заклинания! Система создания заклинаний в The Lichdom: Battlemage допускает огромное количество всевозможных вариантов. Каждый маг – это продукт долгой работы с заклятьями, отражающими его уникальный стиль игры. Предпочитаете ли вы атаковать врагов с расстояния, крушить их в упор или же стравливать их друг с другом? Игра позволяет вам быть таким магом, каким вы сами захотите.
Первая ролевая игра, где ничто не ограничивает вашу магическую крутизну – никаких индикаторов количества маны, никакого ожидания восстановления заклинаний!
Вы – это ваши заклинания. Оттачивайте мастерство и создавайте тысячи комбинаций.
Безумные магические схватки от первого лица – держите противников под контролем, мастерски парируйте их выпады и крушите их смертоносными заклинаниями.
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Рекомендуемые системные требования:
Предупреждение: первое время после выхода ОС Windows 10 будет получать множество обновлений драйверов и самой системы, что может повлиять на совместимость игр с этой операционной системой.
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
You can explode, dominate, zap, burn, poison, corrupt, freeze your enemies. Or summon undead! They could have just gone with battlemage as title. The crafting system is quite complex, but you can also just use the implemented system to upgrade your spell without bothering about the intricacies... so it is a quite enjoyable, straightforward fun, where the you can adjust the amount of fiddlyness to your liking.
Do NOT pay full price for this, totally not worth it, and GoG full price is way over competitor for some reason. I paid $2 on crazy sale here, totally worth it. The graphics, sound, voice acting, ambiance, etc are all good and make for a fun play time. It is linear, so there is no exploration, but that's typical of a shooter game, but no jump, which feels forced. What throws many is thinking this is Skyrim and not a shooter, and it's not. In fact, it shares some feel with Skyrim in the first person mage spell in each hand setup. There is no money or armor, you only harvest energy to craft more powerful spells. Simple, and could have been elegant, but then it falls down.
The crafting is terribly explained, has missing stats, missing info, and in many cases makes no sense. Watching a 30 min fan video on it helped, but not totally, and pointed out the UI was DOWNGRADED from the original that had more info! What? You combine things and get random instead of logical results. You use an upgraded component and it makes no more powerful a spell than the original part. Some things are totally inconsistent, like fire ray has very short range but ice ray is very long (range is NOT a stat shown...).
You can't swap hands, attack animation is always right hand, but you can swap buttons, which is good because default is reverse of the screen which is disconcerting.
Like other games, no save, only respawn checkpoints. No real penalty for dying.
You can't jump, but you can fall down a cliff and die. Poor design choice as there is no warning.
Once you get past the irritation of the design issues, mostly in the crafting, you sit back and just throw chance to the wind, manage to make better spells, and go back to having fun nuking things. And the game play really is fun, but too simple to pay more than a few bucks given the annoyances. I don't like shooters, I like this.
So, gonna keep this short: the game isn't that ...bad (Reading the review, it seems like one of the worst games ever made)... still, it is... boring, and only interesting in the first two hours.
Basically, while having a different range of elements and types of attack, the moment you discover the first, like, three, the fun ends: that's it, you've seen all the game has to offer.
A shame, really, since the Idea behind was technically sound and the graphic compartment isn't that bad (the design, though... brrrr) So, yup. Extremely discounted? it's a maybe.
Full price? Aw, hell no.
There's many good things about this game. It's very linear but this can be delt with if the base game is good. Sadly it's not. For a game boasting about being entirely focused on magic it does nothing with it. This is mainly because of the crafting system that the implemented in the game. Although you would think that its not a terrible idea at first, by time you get to the second boss you will relise it absolutly destories this game.
At the very start your attacks are missle, lobbed bomb, and ray for your main attack, and thats it, you'll never get any other attack that could be remotely interesting. Aside from your main attack you get an aoe attack and a block. These have no varriation on how the attack effect is like your main attack
Even the diffrent types of elements you use can not make up for this. from the very start you get fire which is the best combat type meaning theres litterly no reason to use any other besides to make your fire spell more effective (even though it will kill everyone besides bosses and upgraded enemies easily).
Then you have the mixed spells. Whenever I relized that this existed I was ecstatic I thought that this game might not actully be a waste of my money. but even this mechanic is heavily flawed. First off it takes wayyyyyyyy to long to get to this point. (about 4-6 hours) and the pat off is not worth it. In total there are 12 mixed spells. THERE IS ONLY 12 IN A GAME 100% FOCUSED ON BADASS MAGIC. They are also rather generic and uninspired.
IMO if you're going to release a game thats based on magic go wild with your imagination. Most people who would buy the game are those who have an itch for magic in games and have already used these basic spells in countless games and they want to see new interesting things. Not a game based around the same 3 generic spells.
Lichdom is possibly a good game if they never went with the poorly designed crafting system.
The game is not paused when you are in the inventory- I just found out the hard way.
In general this game could be enjoyble, but there are too many let-downs. So the gameplay is like this: You are a mage and fight monsters - a simple FPS. The leveldesign is pretty but boring, because you just move along a corridor. 100% linear. You collect runes and combine them into new spells. The problem ist the devs had to make a manual after the game was released, because there a no good in-game explanations.
And there are so many details, where the designer just screwed things up. And its mostly the mechanics like the inventory issue mentioned above.
There is some sort of story, but its just loosly attached to this FPS which is fine with me. I prefer straightforward shooters like Doom. I really would like to give this a positive review, because I have a soft spot for these kind of games, but it's just such a mess.
Some of the big cons:
- fixed save points (I hate that)
- Only one save slot (no going back to an earlier state)
- Game not paused when in inventory
- Boring Leveldesign (and I mean boring not pretty)
Pros:
- Somewhat original idea
- Nice Graphics
- The spellcrafting, although it really needs time to get into it
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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