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Lamplight City

в библиотеке

4/5

( 61 Reviews )

4

61 Reviews

English & еще 1
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Lamplight City
Описание
>Врата в Веспуччию, город воздуха и света, Лэмплайт-Сити — богатый и процветающий порт Нью-Бретонь — это маяк прогресса, гордо возвестивший о наступлении технологической революции в Новом свете. Увы, несмотря на все обещания светлого будущего его захлестывают бедность, преступность и классовая борьб...
Отзывы критиков
63 %
Рекомендуем
Gameplanet
9/10
RPG Fan
82%
TrustedReviews
3.5/5 stars
Отзывы пользователей

4/5

( 61 Reviews )

4

61 Reviews

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О продукте
2018, Grundislav Games, ...
Системные требования
Windows 7 or later, Pentium or higher, 1 GB RAM, 640x400, 32-bit colour, Version 5.2, 2 GB available...
Дополнения
Lamplight City Original Soundtrack
Time to beat
10.5 hMain
12.5 h Main + Sides
14.5 h Completionist
12 h All Styles
Описание
>Врата в Веспуччию, город воздуха и света, Лэмплайт-Сити — богатый и процветающий порт Нью-Бретонь — это маяк прогресса, гордо возвестивший о наступлении технологической революции в Новом свете. Увы, несмотря на все обещания светлого будущего его захлестывают бедность, преступность и классовая борьба.

Бывший полицейский, а ныне частный детектив Майлз Фордхэм знает темные переулки Лэмплайт-Сити как свои пять пальцев — но он слышит голос своего мертвого напарника и постепенно сходит с ума. Добьется ли Майлз правосудия для своих клиентов и успеет ли разыскать убийцу, прежде чем окончательно утратит связь с реальностью?

Детектив Lamplight City — это остросюжетное приключение в стиле «стимпанк», события которого разворачиваются в альтернативном викторианском прошлом.
  • Станьте детективом вашей мечты. Но будьте готовы к последствиям.
  • Изучайте места преступлений, допрашивайте подозреваемых, добывайте сведения любыми средствами. Следуйте правилам или создавайте свои — но помните, что ваши действия влияют на отношение к вам других людей.
  • Пять дел со множеством подозреваемых, ложными уликами и различными концовками.
  • Никаких тупиковых ситуаций. Если не можете раскрыть дело, просто перейдите к следующему — игра автоматически подстроится под ваши решения.
  • Простой интерфейс и отсутствие рюкзака.
  • Собирайте улики и документы в свой журнал и возвращайтесь к ним, когда захотите. Взаимодействие с предметами осуществляется с помощью контекстно-зависимого курсора.
  • Выдуманный город, поделённый на четыре непохожих территории.
  • В районах поднимаются такие темы, как классовое неравенство и страх паровых технологий.
  • Сюжет игры вдохновлён творчеством Эдгара Аллана По и Чарльза Диккенса.
  • Вы встретите более 50-ти профессионально озвученных персонажей.
  • Оригинальный саундтрек за авторством Марка Бениса.

© 2017/2018 Grundislav Games © 2017/2018 Application Systems Heidelberg Software GmbH All Rights Reserved.

Бонусы
обои
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
10.5 hMain
12.5 h Main + Sides
14.5 h Completionist
12 h All Styles
Детали игры
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Отзывы пользователей
Наиболее полезный отзыв

Posted on: September 17, 2018

morolf

Владелец игры

Игр: 185 Отзывов: 14

Deficient gameplay

Some other reviews have already mentioned it in more detail, so I'll just confirm: If you're looking for a traditional adventure with challenging puzzles, you'll be disappointed by this game, because there aren't any. You mostly advance the game by just talking to everybody, and there aren't many meaningful dialogue choices either. The visual novel comparison seems apt. Instead of decent puzzles, there's some really infuriating design where you can lock yourself out of the best solution to a problem because of a small, unrelated action you may have taken considerably earlier. Difficult to understand how anybody could consider such design a good idea in 2018, seems like something those Sierra adventures from 30 years ago were criticized for. Apart from that, the claims about many different paths are exaggerated...usually it comes down to choosing between framing an obviously innocent suspect and catching the real killer. Unless you deliberately want to get the worst possible result or mess up due to the game's frustrating design, this doesn't really make for good replayability in my opinion. Story and setting are interesting, even if some of the attempts at dealing with serious issues like racism might annoy many people. But the gameplay just is so deficient that I couldn't rate this game higher than 3/5. I've played Francisco Gonzalez' previous games A golden wake and Shardlight, and unfortunately Lamplight city is the weakest of those three games imo.


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Posted on: September 15, 2018

Entorwellian

Владелец игры

Игр: 667 Отзывов: 2

Great atmosphere, game design issues.

Coming off of playing a Golden Wake and Shardlight, Grundislav games newest addition is their best one yet. The dialogue, characters and storytelling are the greatest strengths of Lamplight City. The music and voice acting are both very good and even the political commentary in the game was a good addition, if a bit hamfisted. Graphically the game is gorgeous for its mid 90's palette, and the production is A quality throughout all the art design. My two main gripes with the game are threefold: first, you get locked out of locations and content if you pick a wrong dialogue choice, even if it seems non-conspicuous. You have no way of knowing if you failed a dialogue check either until you look at the achievements you can unlock and see that you missed out on the "correct" suspect. This should really be patched or another system put in or make the puzzle more difficult to solve if the dialogue check failed (like Fallout: New Vegas). Unavowed system worked better, with giving you all the information and letting you choose how to solve a case determined by the background information you provide and your choice of sidekick. My second gripe is that it follows Gabriel Knight 1 way too closely, almost to the point of blatantly ripping it off. It permeates every aspect of Lamplight City, even to the point of asking questions about Voodoo, living in a French Quarter of a city, and vising above-ground mausoleums. Heck, you could trade out Miles, Bill and Adelaide for Gabriel, Mosley and Grace and the game could have fit perfectly in a Gabriel Knight setting. There was a lot of deja vu moments that went beyond being just "inspired by." Finally, I wish there were more logic puzzles and inventory options because there were next to none. It made the game feel hollow as a point-and-click adventure and more like a visual novel. It's definitely worth $15. Just make sure you are saving in multiple save slots as you go.


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Posted on: September 13, 2018

jenwithglasses

Игр: 172 Отзывов: 2

So good!

Lamplight City is a steam punk, detective noir themed adventure game. You play as a detective, solving crimes to pay the rent, while trying to keep out of the way of the police. The game has multiple paths and it matters how you treat the people you meet. As in all adventure games, save early, save often! I really enjoyed the music. It's the perfect accompaniment to playing the game and I ended up humming along quit a bit. I would recommend this to everybody but especially if you enjoy games with interesting choices and problems to solve in a strong story.


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Posted on: September 19, 2018

Granfalegion

Владелец игры

Игр: 246 Отзывов: 8

Mediocre Gabriel Knight Simulator

Lamplight City spends most of its time wishing that it was Sins of the Fathers and gently nudging the player to wish so, too. Billing itself as a detective game feels in LC's case like grasping for definition in an adventure game that eschews the genre's defining difficulties. With no action set, no inventory, and a surprisingly shallow set of bad consequences for trying, there's essentially no reason not to simply click on everything possible until the case is solved. It's interesting to see something attempt to streamline what I can imagine some consider the drawbacks of adventure games, but the result simply feels clunky without having replaced that content with something more suited to the final product. Objectives don't track well with what you've done, clues are simply too easy to acquire, and the kind of critical thinking a detective game might demand simply doesn't come up. By and large, I found the experience disappointing and, above all, incomplete. The game feels more rushed as it progresses with later elements feeling either tacked on or abruptly cut off. Theoretically a "steampunk Victorian" world, the atmosphere doesn't feel like it gets the chance to establish itself. The game falls over itself to capture the zeitgeist of automation anxiety but rarely bothers to actually demonstrate it. What are stated driving motivations for characters simply aren't witnessed. Instead, we follow around another messy-haired, black-coated, detective type who can't sleep properly surrounded by New Orleanian architecture and Creole culture, but without the upsides of origin, development, and Tim Curry.


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Posted on: January 16, 2023

Lovely game for a specific type of player

While I am writing this review, the most upvoted review here on GoG is called "deficient gameplay" and basically states: "If you're looking for a traditional adventure with challenging puzzles, you'll be disappointed because there aren't any." And that is true. But I think it does miss the point. This is *NOT* a classic point and click one. This is much closer to something like "The Last Express", an experience that puts story and atmosphere first, instead of combining items from an inventory or solving logic puzzles. Much of the gameplay is indeed listening to fabulously well acted dialog and exhausting all the options. As such, your enjoyment of this game is directly related to how much you find that fun. If you like good stories and audio dramas, it is perfect for you. If you prefer to be engaged by the game all the time, you might want to avoid this one. But this is the game's core appeal, this is not deficient. This *IS* still a game, an interactive story. More traditional puzzles are few and far between, but they exist. Most of the time though, it is a matter of "how to get the next piece of information" and for that you have to consider what you know about the characters, about the context and about the situation. Sometimes, the game requires you to pick between multiple dialog options and some can lock you out of certain paths and solutions... ...and again: You have to consider what you know about the characters, about the context, about the situation and then determine the best course of action. Yes, you can deny yourself some paths if you fail but why is that a bad thing? I consider it exceptionally hard to be that bad of a detective to actually reach the game's fail-state, at least when playing the game with the right mindset. This is not a game to beat, it is a game to experience. Make no mistake, there is a difference between having little friction in my game experience and running through on autopilot. This is the former, and it was fabulous!


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