Jotun – нарисованный вручную экшен про исследование мира, основанного на скандинавской мифологии.
Главная героиня, девушка по имени Тора, была храбрым воином, но погибла смертью, недостойной настоящего викинга. Теперь ей необходимо отвоевать место на пирах Вальгаллы.
Перешагните порог Чистилища в...
Jotun – нарисованный вручную экшен про исследование мира, основанного на скандинавской мифологии.
Главная героиня, девушка по имени Тора, была храбрым воином, но погибла смертью, недостойной настоящего викинга. Теперь ей необходимо отвоевать место на пирах Вальгаллы.
Перешагните порог Чистилища викингов, отыщите руны, пробуждающие ото сна великанов-йотунов, бросьте гигантам вызов и завоюйте свое право сидеть за одним столом с Одином!
Великолепная анимация, нарисованная вручную
Пять эпических битв с гигантами-йотунами
Девять огромных и таинственных уровней в мире мифов и легенд народов Севера
The hand drawn art is quite pretty and some parts of the levels look good too.
The meat of the game are the giants. There are 6 boss battles. I liked 2, hated 1 and forgot the rest.
Getting to the boss battles is mostly testing your patience.
Maybe it's more appealing to new gamers who haven't played much, but for me, there's not enough meat on the bone.
Beautifully drawn levels. Each level has its own features. Funny hordes of dwarves.
The game itself is boring. The story is as clichéd as it can be. Not much happening on the levels and they are pretty simple. The bosses are ridiculously difficult compared to the rest of the game. I think I have spent 80% fighting the bosses. It was difficult and bo-o-oring.
First of all, the game is beautiful. The music, the art style, everything seems lovingly crafted. However I found the game to be lacking in every single aspect that makes games enjoyable to play.
The camera was either locked so close to your character that you couldn't see a lot of the map at any given time, or so far away that actually seeing what was happening at any given time was a pain. The non-boss maps were sprawling and maze-like it was almost impossible not to get lost, which dimmed any will to explore the maps, which themselves were often very barren, with only a few types of environmental hazards and enemies. Needless to say, the non-boss maps wore out their welcome quite fast.
The game feel" was quite terrible. The controls never felt right, the player character controlled sluggishly, the hitboxes were hard to predict because of the controls and the camera angle, and the movement speed was so slow you'd end up enduring the annoying rolling sound just to get there a little bit faster.
All in all the game wasn't nearly tight enough to constitute a satisfying experience in the genre. A real shame in a sense, because aesthetically the game is fantastic.
I'll get to the point, I didn't give the game more than I thought it was due. 50 minutes was as much as I could tolerate.
There's a lot of open space, which goes hand-in-glove with graphic-empasizing games. Problem is, this game is cheaply/poorly made. The lady MC sprite and animatic cutscenes aside, the visuals split one of two ways:
The background and stationary sprites feature entry level digital painting that took all of 3 hours per level. Hyper-repetitive flash animation, so slow that looks like it's animated all on 4s, dominates the remainder. This includes the screen-filling boss fights.
Would that I could say that there was something to redeem the visuals in the gameplay, but no. I've seen better from smaller studios on shorter deadlines, anyways, but here goes.
The toon steers like a SNES rpg character with none of the snap. She's incredibly slow, either for a sense of realism or to make the world appear bigger by dint of the time it takes one to get anywhere. I'd say would have worked for me a little if the game camera wasn't deeply zoomed in our heroine as she traversed incredibly undetailed slabs of grey/green/brown.
MC's run has a working pace of a crawl, the dodge an enfeebled roll in any one direction. You have two attacks- slow and slower. The fastest aspect of movement is changing direction, which aids you with "heavy" attacks and dodging enemies' own.
It's a good thing the enemies are slower than your toon, or you might be in real danger- of losing HP, at least.
The bosses I've fought are slow and repetitive, but have little to no variance in their patterns. This would be no problem if it were fast to defeat them, but that's where the game's design studio really shines. With bloated health pools, fights that might have been engaging at a faster pace or a lower HP range feel like tedious shlogs to the finish.
Based on my experiences. the game seems solely designed around taking up your time. Give it a pass, even if you got it for free.
Obviously it is a gorgeous game, but it's like the game was created solely to show off the artwork. I spent most of the time wandering aimlessly, not really sure what I was doing or where I was supposed to be going. The controls are clunky, with you being able to only do one of three things at a time - attack, dodge, or move. Don't even get me started on the heavy attack, which makes you stand still for two seconds before the actual attack - which only hits what is directly in front of you. The options seem to suggest holding down the heavy attack button increases the power of the attack, but it seems to just make you wait longer.
Another poor gameplay design is the enemies - there are only bosses. This worked for Shadow of the Collosus, but those boss battles felt epic and required strategy. The boss battles in this game either feel ridiculously easy or terribly frustrating and require nothing more than moving in close, hitting, then retreating. As dull as that sounds, the clunky controls make it even worse. As if that isn't bad enough, once engaged you're stuck fighting that boss. There's no retreating to explore other areas in the hopes of finding a power you might need for the fight. There's no multiple saves. You either beat the boss or you restart the game.
There's also a story here that is pretty hard to follow, even if you're familiar with Norse mythology. Maybe it makes more sense once you get further into it, but I wasn't going to keep fighting that one boss. Not with those controls.
I would have given it one star but it really does look amazing. It's too bad the same effort wasn't put into the rest of it.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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