Вы — одаренный мастер боевых искусств, следующий пути открытой ладони или пути сжатого кулака. В этой завоевавшей многочисленные награды ролевой игре ваши действия и решения определят участь Нефритовой империи. В ваших силах предотвратить гибель этой прекрасной земли или сокрушить её под с...
Вы — одаренный мастер боевых искусств, следующий пути открытой ладони или пути сжатого кулака. В этой завоевавшей многочисленные награды ролевой игре ваши действия и решения определят участь Нефритовой империи. В ваших силах предотвратить гибель этой прекрасной земли или сокрушить её под стальной пятой завоевателя. Станьте воином, который использует силу и умение сражаться, чтобы принести мир, или направьте данные вам способности на то, чтобы нести людям боль и погибель.
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Оригинальная версия культовой Jade Empire
Невероятная история, в которой можно стать доблестным героем или коварным злодеем!
Множество ярчайших персонажей!
Загадочные земли, полные красот. Исследуйте их и решите, спасти их... или поработить.
Захватывающее сочетание ролевой игры с боями в реальном времени.
Новые монстры и враги.
Новые стили боя.
Понятное управление, которое настраивается под ваши вкусы. Играйте с геймпадом или мышью/клавиатурой.
Поддержка высоких разрешений и новые визуальные эффекты.
Улучшенный ИИ врагов и уровни сложности.
Новый интерфейс карты мира.
Бонусы
артбук
иллюстрации
аватарки
руководство
саундтрек (MP3)
обои
саундтрек (FLAC)
Just finished this.
A nice departure from the usual trappings, though at times the game feels... well, not unfinished, more half done and squeezed out to shipping.
Thats not a terrible thing though - one of its strengths is the fact that with a simplistic combat system, the game isnt too long (I spent maybe 24 hours on it), but compared to other games of the genre (and Bioware games in particular) the last couple of acts feel heavily edited down.
If you find you don't ever seem to have the time to fully enjoy something like Kotor or NWN, maybe give this a shot. The look of the game is top notch, as is the OST, and some of the characters are pretty memorable. Similarly if the mentioned flaws are putting you off, but you enjoyed other bioware games, give it a shot. However, if you're looking for a full on action game, this is probably not for you!
Oddly would have made a great animated series as well.
This game has perfect potential for a remaster! (unlikely to happen, sadly)
Overall it's like a worse Dragon Age Origins, with its own special flavour. I enjoyed myself, but I suspect that was heavily based on my knowledge and love of wuxia movies. (if only they went for some of the more gonzo aspects of Wuxia!)
The story structure and companion design is typical Bioware, to a fault. I found the NPCs to be quite uninteresting and the romance very tacked on. If you've played any BioRPGs, you'll recognize the template immediately. DAO especially is exactly this, but far better.
The story itself wasn't super surprising or deep, it worked fine for what it was meant to do.
The visuals are "charming". I really enjoyed what they achieved with the limited technology, the game certainly delivers on "fake China" in spades.
Unfortunately the level design is cramped and doesn't fit terribly well with this style of RPG, the backtracking somehow feels more tedious if it's from this camera angle and the restricted spaces can make combat quite frustrating.
Speaking of combat, it's a mixed bag. At times it feels real nice, you're jumping around and dispatching hordes of enemies with swift punch and kick combos, or elemental waves and so on.
Unfortunately the various styles, despite there being so many, don't feel as unique or useful. I hoped leveling up would change the combo structure, or add new abilities. But because there are so many styles, the higher levels just increase stats.
They're also clearly unbalanced, I was very much overpowered in the second half of the game and the only challenge I faced were the various glitches and unintentionally frustrating obstacles and bad design.
Speaking of frustration - the game uses a out-of-combat save system, but also saves at certain points.
I wish there was a more frequent and consistent system of checkpoints instead. At some places the game saves when you expect it to and in many (super frustrating) places it doesn't - forcing you to fight long multi sequenced battles with many cutscenes inbetween over and over and over.
The very first battle on the beach is incredibly frustrating - you're still learning the system and you have to finish all the stages in one go.
The shmup sequences were interesting and unexpected, but also not quite polished and therefore not quite enjoyable by themselves.
In summary: Jade Empire is still pretty interesting and worth playing - if only for the reason it's oneof its kind. 3/5, +1 if you're a Wuxia fan.
Be prepared for occassional bad design, repetition and frustration. Fortunately it's not a long game, you can enjoy it in a few afternoons.
The entire game process takes about 20 hours
The western kungfu game mixed with Chinoiserie is also an excellent early work of BioWare.(And there has been a migration of the mobile version)
The disadvantage is that the default difficulty level is somewhat awkward due to its age, so some levels make me have to lower the difficulty level.
At the beginning of the plot, there was a feeling of being afraid that you wouldn't understand, but as the story gradually unfolded, it also became interesting.
I can't help but to review this game knowing that it came out two years after KOTOR and in the middle of Mass Effect's development. BioWare was no strangers to deeper dialog and game mechanics, this game does not have that same level of magic the others have. RPG mechanics are shallow and the combat is buggy and still. You get access to many styles early on but will find yourself only using a few.
It feels like a game BioWare did in their spare time in between projects. Some cool ideas but overall it's just an OK experience.
gameplay:
+ fast and fun for the most part
+ lots of different fighting stiles
- shallow
- camara can get in your way
- ranged enemys (ghosts) are annoying to fight
- some skills are broken (paralysing fists or that golem)
characters:
+ you get a whole party
+ most of them got some sort of personality and a backstory
+ 3 romance options
- romance is too forced at some points
- sometimes they act silly
story/plot:
+ interesting
+ nice twist
+ some funny quests
- some chliches
- at points implausible
- the game tries to hardcore suck your d*** at the beginning (nonstop "wow you are so amazing" "wow you are so good locking" it is so annoying and stupid)
- presentation was oafish at points (you will know what I mean if you played the game)
in the end what sells the game is its setting (fantasy late medival china) if you like it you propably will like this game if not then stay away fromm it
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