Posted on: February 16, 2022

anarchistica
Владелец игрыИгр: 287 Отзывов: 40
Slightly less dark dungeon
Playtime: 14 hours (completed campaign on Cakewalk) =The Good= - You can quicksave, so you can just load if you lose. - The Cakewalk difficulty setting lets you just play the game without grinding or strategising. - Despite the necromancer theme there's a decent variety in units. - Solid variety in enemies. - The bosses are neat. The "witcher" boss was a nice touch. - Most unlockable units can be gained by playing normally (and attacking your own team). - You get lots of parts (used to create units) so a unit dying isn't too big of a deal. =The Bad= - Confirmation screens have to be clicked, Enter, Space or Escape don't work. - The game displays a pointless confirmation screen when booting. - There's no replay value. You can get all the items and try out all the units the first time. - A run takes ~14 hours which is far too long for a roguelike. - Unlocking Dhampirs requires outside knowledge and can take several runs. =The Ugly= - Clicks often don't register, which can even make you lose a battle. - The game does not explain how to reorganise spells (apparently you can right-click on them). - There's no proper way to regenerate mana or talents (player skills) that improve spellpower, making a magic-oriented build non-viable. - Every time you change to the maze map you have to select your "battle group". Every single time. And these clicks often don't register, and the selection is only indicated by a vague yellow haze. It is beyond obnoxious and could've simply been fixed by... keeping the freaking group selected. FFS. There's not enough variation in combat for a 14-hour game. =Conclusion= Iratus is one of those games that is just "okay". It's not as obnoxiously grindy as Darkest Dungeon and IMO the more playable of the two, but not something i would recommend. Especially not for freaking €30 (!!). There are countless better strategy games and roguelikes that are often cheaper too.
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