What would you do if you were forced to relive your failures over and over again?
In Stars and Time tells the story of Siffrin and their adventurer friends—a found family bound together by fate in order to end the tyrannical reign of an evil king. But as victory is just within the party’s...
What would you do if you were forced to relive your failures over and over again?
In Stars and Time tells the story of Siffrin and their adventurer friends—a found family bound together by fate in order to end the tyrannical reign of an evil king. But as victory is just within the party’s grasp, a tragedy occurs, the clock resets, and they have to do it all again.
As Siffrin’s the only one who notices this loop, each new start wears away at his cheerful veneer, yet he keeps going in hopes he can end this temporal tragedy once and for all.
In Stars and Time is a time-looping RPG adventure. With each loop, Siffrin gains a new perspective on the world around them, opening up new solutions to puzzles and allowing them to make better choices in conversation. Equip memories as armor, pray to the Change God to improve your team’s capabilities each loop, and challenge deadly foes to Rock, Paper, Scissors as Siffrin seeks the truth.
Our Adventurers
Siffrin (he/they): Stressed, depressed, and under duress. (Don’t worry about it. They’re doing fine.) The punmaster protagonist of our neverending tale.
Mirabelle (she/her): A caring and nervous housemaiden mysteriously blessed by the god she so ardently follows.
Isabeau (he/him): Defender with a heart of gold. Cares dearly for his people and his friends.
Odile (she/her): The mature and nonsensical researcher studying…something. (No, she will not tell you what it is.)
Bonnie (they/them): Wait a minute, who brought this kid along???
Features
Save the world through the power of Rock, Paper, Scissors in strategic turn-based RPG combat encounters.
Ignore the limits of time and space to fix your past mistakes by repeating the same two days over and over again.
Equip the memories you have of your friends to make your party stronger in combat.
Watch the fate of this world unfold as you escape the twists and turns of this endless(???) loop.
Eat samossas with your friends!
Get heckled by a cheeky ethereal being of infinite starlight.
Pray to a god for good luck in your travels. You’re gonna need it.
The game spans the gamut of feelings I had with it over its pretty sizable play time. It occupies a similar space in my head as Undertale, but with timeloops.
So!
Go get it. Game good.
(Or play the demo first. That'll give you a good idea of what this game is, without spoilers.)
While the gameplay, visuals, and (some of) the music is only above average, the story is genuinely the best I've seen in a game. I played Undertale and OneShot before this one, and was blow away. I played Omori after this game, and still think iSaT's story is superior. If you game for the story, then this is required reading.
(At the time of writing this, I only own it on Steam. I'm pointing this out because I am new to GOG, and don't know if it'll display if I own the game here or not.)
This is another game that I thought looked really cute and I thought would be fun and heartwarming and sad. Hate to say it, but I couldn't have been more wrong.
Without getting too much into spoilers, this game has a concept that relies upon making you invested in the characters and their dialogue. Even if only the first time around. The gameplay is very typical RPG stuff, except even more unimportant and uninteresting than the average. The "game" elements of this game aren't fun and don't matter. The story is what matters. So the writing is even more important than usual to get you invested.
Except the writing doesn't manage that. It doesn't even come close. I was actively trying to get into it and it was still a challenge to force myself to keep playing. The dialogue was even more boring, expository, and trope-filled than the average light novel. It is painfully dull and filled with UwU energy.
So much stuttering. So many abused ellipses.
I got a bit more than two hours in, and for the life of me, I can't remember a single character's name or a single bit of dialogue. I just remember the main characters as their stereotypical, paper-thin archetypes. I'm not just unattached to these characters; I actively dislike them. Even knowing that the game changes significantly later on, there is nothing that could possibly happen that would make them suddenly tolerable.
I get what they were trying with this. I was even looking forward to it. But the writing and characters completely smother any enjoyment the average person could possibly get from playing the game.
It's still rated very highly on steam. So obviously this game is liked by most of the audience it attracts. I'd only recommend it if you're already interested and enjoy the writing in light novels or YA books (no judgment here).
If you're not in that group and you're on the fence? Steer clear.
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