Posted on: June 28, 2019

KainKlarden
Владелец игрыИгр: 767 Отзывов: 59
If Baldur's Gate was a boring Diablo
I played all of the Infinity Engine games, except IWD2, when they were new and of the ones that I've played, IWD was the only one that I immediately forgot about. Couldn't remember anything about it apart from it being boring and full of combat. Upon recently replaying it in the EE remaster, I'm not surprised that was the case. Interplay really wanted a piece of a Diablo-like action RPG pie. With Infinity Engine, D&D license and Fallout team being less stubborn about not doing a Diablo clone, they finally could get what they wanted. And it turns out that a party-based, D&D based, realtime with a pause Diablo is simply not fun. It's pure dungeon crawling, with magic items and exp showering the player constantly. The plot is... well, present, but has nothing substantial to it and barely any atmosphere, unlike Diablo. Locations get progressively more boring to go through, with more and more sluggish fights, which are sometimes incredibly cheap. And then the whole thing kinda ends, long past due. EE does make a lot of tiny welcome improvements that make this boring slaughter-fest less tedious (lack of loading screens alone makes the experience far more fun), yet doesn't really fix the terrible party pathfinding and AI, so you still need to babysit your team through every smaller in size room or corridor unless you want to watch them violently vibrate into walls and each other for half a minute. IWD was an okay way to pass time before Baldur's Gate 2 release, though even then it was forgettable to all but most die-hard min-maxing Infinity Engine combat fans. But ever since then, the reasons to return to this game were growing slimmer with each year. By now? IWD, and especially the terrible expansion+add-on, might as well be forgotten.
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