Posted on: March 27, 2015

Milan V.
Владелец игрыИгр: 354 Отзывов: 17
The best feeling of an RPG adventure
I was a teenager when I first played this game, some 10 years or so ago. I didn't understand much of the rather complex D&D rules, it was only after I finished SW: KotOR 1 and 2 recently that I gained a better grasp of them. The story-telling and the gorgeous 2D backgrounds complemented by Inon Zur's incredible soundtrack (the Targos theme has got to be one of the most beautiful pieces of music ever composed) create this enthralling world that's an absolute joy to explore if you appreciate a classic RPG adventure. The complexity of D&D rules is also the game's main strength because they provide you with a myriad of tactical options. The spells are diverse, plentiful, mostly useful, and wildly fun to use - speaking of it, in no other game will you find a necromancer done as well as in ID and BG games, the class can get immensely powerful by the end of the game and has always been my favorite. Loot is yet another strong point of the game - there are tons of it. The game starts off slow in that regard, but you won't know what to do with it later on in the game. My excitement skyrocketed every time I'd pick up and unidentified item. So the good things - story-telling, the story itself, loot, diverse characters you can create and will meet, gorgeous audio-visual design, a plethora of options in various senses. I don't have much criticism of the game as it really is an example of an RPG done right in all aspects that constitute a good role-playing video game. I guess I could say it's quite long (~75 hours for this playthrough), so be prepared. Additionally, the D&D rules may be a bit overwhelming for newcomers. Tips - a good rogue is worth its weight in gold; building your characters right is crucial, think ahead about how you want to build them, don't waste points; try to prioritize casters, buffs and debuffs can drastically alter the course of a battle
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