Posted on: August 21, 2017

nuclearunicorn7
Игр: 272 Отзывов: 8
Variety at the cost of level design
To start with the positives: The game's asthetics are as good as ever. It's tone, music, art, etc. are just as good as the original. The game has improved variety over the first game. There was rarely a change in the playstyle in the first game, with it relying almost entirely on the core gameplay and varied level design, but that is not the case here. You have the fans whose masks greatly change how you approach a level. You have the Hawaii levels where you need to worry about conserving ammo. There's the all melee Evan Wright levels, and the more traditional Jake and Pardo levels. You never play many of each type of level in a row meaning it rarely ever feels old. Now on to the game's fatal flaw, level design. The levels in Hotline Miami 2 are way too open. There are a ridiculous number of large spaces so that you end up holding shift almost the entire game and have to constantly abuse the AI to pull enemies around corners if you want to have any hope in melee. That's not even to mention how rooms are often so large that you can't see if there are enemies on the other side of it. While these sort of things showed up occasionaly in the first Hotline Miami, it was no where near to the level that it is in this game. I will admit that it didn't ruin my experience at first, but as I got later into the game my experience soured more and more. If you see this game on sale and desperately want more Hotline Miami then I suggest getting this game, but I can't suggest it otherwise.
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