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Hollow Knight: Silksong

в библиотеке

4.7/5

( 2211 Reviews )

4.7

2211 Reviews

русский, English & еще 8
19.9919.99
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Hollow Knight: Silksong
Описание
Станьте принцессой-рыцарем   Станьте смертоносной охотницей Хорнет и отправьтесь в странствия по царству, в котором правят шёлк и песня! Хоть вы и попали в плен и оказались в этом незнакомом мире помимо своей воли, вам придётся сражаться с могучими врагами и разгадывать древние загадки, сове...
Отзывы критиков
97 %
Рекомендуем
Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
Отзывы пользователей

4.7/5

( 2211 Reviews )

4.7

2211 Reviews

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О продукте
2025, Team Cherry, ...
Системные требования
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
Дополнения
Hollow Knight: Silksong - Official Soundtrack
Time to beat
27.5 hMain
43.5 h Main + Sides
59.5 h Completionist
45.5 h All Styles
Описание


Станьте принцессой-рыцарем

 

Станьте смертоносной охотницей Хорнет и отправьтесь в странствия по царству, в котором правят шёлк и песня! Хоть вы и попали в плен и оказались в этом незнакомом мире помимо своей воли, вам придётся сражаться с могучими врагами и разгадывать древние загадки, совершая смертельное паломничество к самой вершине царства.

 

Hollow Knight: Silksong — эпическое продолжение удостоенной множества наград приключенческой игры Hollow Knight. Путешествуйте по новым землям, открывайте в себе новые способности, сражайтесь с полчищами чудищ и насекомых и раскрывайте тайны, связанные с вашей сущностью и вашим прошлым.

 

Особенности игры

 

  • Откройте для себя Фарлум — падшее царство насекомых! Исследуйте его поросшие мхом гроты, золотые города и окутанные туманом болота, поднимаясь к сияющей цитадели на самой вершине этого мира.
  • Вступайте в акробатичные смертельные схватки! Кружите между врагами в стремительной и изящной пляске смерти, овладев огромным набором летальных приёмов.
  • Создавайте мощные орудия! Осваивайте постоянно расширяющийся арсенал оружия, ловушек и механизмов, чтобы сокрушать врагов и достигать новых высот.
  • Выполняйте удивительные задания! Выслеживайте редких чудищ и раскрывайте древние тайны, исполняя желания обездоленных и возвращая надежду обитателям царства.
  • Сразитесь более чем с 200 свирепыми врагами! Звери и охотники, монстры и рыцари — победите их всех благодаря отваге и мастерству!
  • Сокрушите более 40 легендарных боссов! Сражайтесь с прославленными героями и падшими королями в эпических битвах, определяющих судьбу царства.
  • Испытайте себя в режиме «Стальная душа»! Покорив царство, вы сможете проверить свои навыки в новом, ещё более суровом испытании.
  • Наслаждайтесь великолепным оркестровым саундтреком! Удостоенный множества наград композитор Hollow Knight Christopher Larkin написал музыку и для сиквела. Ваши приключения будут сопровождаться меланхоличными мотивами, симфоническими струнными переливами и пробирающими до глубины души темами боссов, от которых по-настоящему захватывает дух.

 

 

Hollow Knight is © Copyright Team Cherry 2025

Популярные достижения
Бонусы
Содержимое
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
Системные требования
Минимальные системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
Уверенность и надежность. Поддержка 24/7 и полный возврат средств в течение 30 дней.
Time to beat
27.5 hMain
43.5 h Main + Sides
59.5 h Completionist
45.5 h All Styles
Детали игры
Работает на:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
Дата выхода:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Компания:
Размер:
2.3 GB

Особенности игры

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Português do Brasil
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Отзывы пользователей

Posted on: September 19, 2025

stabilo_89_3095

Владелец игры

Игр: 8 Отзывов: 1

Nothing special

After 30 hours, i´m frustrated. You have to run forever to get anywhere, and there´s nothing but boss fights, enemy rooms or fetch quests... The game looks nice enough, but it´s nothing special, and the price is fair.. However, due to the repetive gameplay and the resulting monotony, i´ll will putting it aside.


вам это показалось полезным?

Posted on: September 20, 2025

webhead11

Владелец игры

Игр: 107 Отзывов: 1

worth the wait

Having so much fun exploring the world. Hornet is such a swifty fast character to play as. 10/10


вам это показалось полезным?

Posted on: September 20, 2025

SyntheticC

Владелец игры

Игр: 201 Отзывов: 8

Well Made but Lacks the Same Spark

At time of writing I am perhaps halfway through Act 2 and this is subject to change. The game is incredibly well made production wise, same great art style from the first game and smooth animations, great music, great performance, and controls rather well. There are also significantly more options in terms of your overall loadout compared to HK1 in the form of Crests that change your weapon movesets slightly; you can only change crests at benches but this does give some versatility and variety to the combat which was a small flaw during replays of HK1. The characters so far have quite a bit of personality and it is interesting that even the main character Hornet is not a silent protagonist; while the Igarashi Castlevania games had protagonists that conversed with other characters, it seems most Metroidvanias in the indie sphere go for the silent route ala Metroid, so it is refreshing to have a protagonist that is able to voice out their thoughts and goals. The story itself is not necessarily a pull but TBF HK1's story felt very endloaded as well so I don't hold that against Silksong for this first half. For most of Act 1 I would say I was having a lot of fun; it was certainly slightly more challenging than the beginning of HK1 but not in a way that felt unearned. However, towards the end of Act 1 and throughout all of Act 2, this has been a rather frustrating experience. The difficulty certainly ramps up, but I think part of that problem also extends to how the ways in which you improve yourself don't have nearly as much of an impact as it would seem, which also means the work needed to get upgrades feels like putting too much in relative to what you get out of it. Take health as an example; you start the game with 5 masks but a significant number of enemies will often deal 2 masks worth of damage, so even by the time you get a 6th mask (which is quite a ways in) this doesn't change your damage allowances by that much. It isn't until you get a 7th mask that technically your damage allowances increase, but by this point almost all bosses by default will deal 2 masks worth of damage for about 3/4's of their moveset, made worse too by how small your invulnerability window is; it's not unusual to get hit by one attack that knocks you into another projectile that knocks you into a hazard and all of which deal damage. This isn't also accounting for how for some bosses just simple contact damage will also sometimes deal increased damage, which is especially problematic for some animations that are not obviously going to clip the player until it has already happened. In short, in most battles in spite of how the health appears to work, you really can take maybe 1 or 2 hits before dying. While your healing is slightly stronger in that a) you heal 3 masks as opposed to 1 per charge, and b) you don't have to hold the charge button or be on the ground but can instead press the button once even in the air, this is also curtailed in that you effectively need the equivalent of a full Soul gauge to do one heal instance. Also on the topic of damage, most enemies and bosses have significantly higher health pools and are much closer to their amounts from endgame HK1; while there is a means to increase the damage your nail does much like in the first game, much like the health upgrades the nail upgrades are very sparse (though TBF they weren't super common either in the first game). The higher health pools are only noteworthy by virtue of the higher player damage and that this in turn just leads to longer and longer fights; you could be doing quite well for most of the fight, but because of the high player damage and much smaller invulnerability window can just lose the fight in a second, which can be especially frustrating in these fights as the bosses take that much longer to kill now. Enemy design however follows very similar patterns, and is arguably even more frustrating than the bosses in this regard; the healthpools for enemies are not as large but the player damage they deal is about the same. What's especially obnoxious however is the abundance of flying enemies with pinpoint projectile attacks; they all follow a very similar pattern of flying just enough out of your range and will always back away as you draw closer and will only really stop in the middle of their attack animation, which basically means you have to repeat this song and dance of "wait for attack, jump but not too high to get hit and then attack" 3 or 4 times, for a single enemy, in a group of enemies, that also all are throwing pinpoint projectiles. Now here's the thing, I'm not necessarily saying that the game being difficult is itself a problem; one thing HK1 is known for especially in its end game is its particularly challenging gauntlet of bosses. The only reason though I am focusing on the combat that has been made more difficult with it's system changes is because Silksong is SIGNIFICANTLY more combat focused than HK1; as a Metroidvania, HK1 was pretty balanced in terms of combat, explortation, and puzzles. While there is definitely still quite a bit of exploration and puzzles in Silksong, much more time is definitely spent in combat at most points. Rooms will have higher density of enemies, more often than not many of these enemies will be in groups of 2 or 3 other enemies, but worse yet are the significantly higher number of forced gauntlet fights where you will be locked into a room and be forced to fight a gauntlet of enemies. This hyper focus on combat unfortunately means that the sticking points with the combat difficulty are that much more felt, which is a shame because the game itself is otherwise well made. This review is subject to change depending on the end and I do plan to continue with it, but in conclusion I would say this; so far, although this game is well made and is a very fair price, I'm not sure if I would say I am having fun with it. Rather than feeling accomplished or relieved after getting through a particularly tough hurdle, I feel more annoyed knowing "It's only going to get more frustrating from here".


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Posted on: September 20, 2025

Novogel

Владелец игры

Игр: 2 Отзывов: 1

Amazing sequel for a great game

If you want to really get into it play the first Hollow Knight. This game manages to be a fantastic sequel better than an already good first game


вам это показалось полезным?

Posted on: September 20, 2025

Ghostominus

Владелец игры

Игр: 71 Отзывов: 1

masterclass

we were waiting for masterclass and masterclass it is


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