Posted on: September 12, 2025

alpakka
Владелец игрыИгр: 125 Отзывов: 1
I'm just not good enoug at this
I just can't do it. I'm not having fun. I really want to have fun but I just keep dying and can't progress.
вам это показалось полезным?

Станьте смертоносной охотницей Хорнет и отправьтесь в странствия по царству, в котором правят шёлк и песня! Хоть вы и попали в плен и оказались в этом незнакомом мире помимо своей воли, вам придётся сражаться с могучими врагами и разгадывать древние загадки, совершая смертельное паломничество к самой вершине царства.
Hollow Knight: Silksong — эпическое продолжение удостоенной множества наград приключенческой игры Hollow Knight. Путешествуйте по новым землям, открывайте в себе новые способности, сражайтесь с полчищами чудищ и насекомых и раскрывайте тайны, связанные с вашей сущностью и вашим прошлым.





Hollow Knight is © Copyright Team Cherry 2025









Game length provided by HowLongToBeat
Posted on: September 12, 2025

alpakka
Владелец игрыИгр: 125 Отзывов: 1
I'm just not good enoug at this
I just can't do it. I'm not having fun. I really want to have fun but I just keep dying and can't progress.
вам это показалось полезным?
Edited on: October 2, 2025
Posted on: September 15, 2025

glasratz
Владелец игрыИгр: 521 Отзывов: 30
More frustrating than challenging
To me it feels like the devs are trying to cater to a more specific audience than with Hollow Kinght. The game seems to be mainly filled with bosses and arena gauntlets, while the areas themselves feel rather small and a bit dull to me. Don't get me wrong. The scenery is nicely crafted, but there seems to be much less effort put into the terrain, the interactable environment: There are very large areas without many enemies or interesting things that you have to cross again and again. A good example is the stretch between the bench and the crow's hill in Greymoor. You need two or three minutes just to run from one end to the other to restart the challenge again. There are even streches of water that slow you down! And this is true almost everywhere. It looks like the devs tried to create a consistent map much more than a fun map. A good part of the game is spent running through empty rooms or climbing streches of terrain that are not even meant to be difficult. Much has been said about the precise movement. Well it's great - and so it's even more jarring when it's not that precise once. For example when trying to bounce on the white flowers. And three of the are strategically placed as the _only_ obstacle in front of a boss room you just spent two minutes running to. Combined with the harsh difficulty, this makes the game rather frustrating to me.
вам это показалось полезным?
Posted on: October 14, 2025

Lemitek
Владелец игрыИгр: 15 Отзывов: 1
Thanks good people for mods
I am lucky I bought this on PC instead of console because I wouldn't finish half of this game if not for stakes of marika mod
вам это показалось полезным?
Edited on: October 17, 2025
Posted on: October 17, 2025

Infernor
Владелец игрыИгр: 20 Отзывов: 5
Devs seeking masochists
I played hollow knight in 2018. I've been waiting for this 7 years. What is this game? It's not just hard. I'm fine with hard. This game is sadistic by design. I finished beating last judge yesterday at 2 AM. Guess what? He explodes. Guess what? It kills you usually. Guess what? It wipes your progress. Meaning you fight him again. So I beat him the second time. I hated fighting beastly. Sister splinter. Tight fight spaces and bosses spawning enemies that shred you dealing 2 mask dmg. You are signing up to be abused at this point by artificial difficulty. Not real one. This is not good game design. It's tedious runback and tight arenas for fights with spawns that shred you. The beastly fight shreds you. I haven't found upgrades in the last 25 hours or so? None of the charms are useful. None of the weapons are good enough. I absolutely hate how bosses give no beads. The game tries to wipe you clean you need to pay 20 all the time to make rosaries. Always sacrificing 25% until you unlock bellhart. You need to also use the wanderer crest. Everything else feels just awful. I freaking hate how useless the beastly crest is due to dive down... What a lame design. Do you expect people to even attempt getting used to this crap? Too bad it has the coolest effect with the crappiest dive move. Economy is bad. Pay for benches everywhere. Homeless people would laugh at you for paying for benches from across the road in the park. I waited 7 years for this. 7 freaking years. I want a hard as hell game but not this lame design with artificial difficulty. It's not tactical. It's mindless and RNG based. You pray beastly spawns normal bugs and not the big ones that shred. Upgrades are extremely scarce and you just don't feel it. Shards are such a bad design. You encounter a boss and if you try to play seriously and use up your weapons for 10 encounters you're wiped 500+ shards. You'll have to grind. That's right. This is a farming game as well. Because bosses give nothing. Tons of enemies give shards only and only like 4-5. It's such a terrible design. Then they design a magnet like HK swarm that picks beads but not shards..... Lmao ok team cherry. I freaking hate team cherry now. I bought HK as my first digital game ever. I just had to buy it. Before that I used to download everything you know.... It holds such a dear place in my heart. I dare say Silksong was obviously rushed. 7 years were not enough. Plenty of game design jank around runbacks and benches being 3 - 4 maps away from bosses. The upgrades aren't any good. The bosses fights are trash and unfair in many instances. Yeah I've beaten them. But then I got to beastly the second..... Turns out they added a 4 hits with upgraded nail primal aspid that spits lava that sticks to the platform and exploads. Beastly rush attacks should kill the spawns. I don't get this game design it's so bad and inconsistent. Also the beastly dive attack only kills the spawn if it's at the floor or near it. Seriously? Otherwise it goes through? Are you for real? Who even designed this? It's so bad. What a let down. All I can say is it needs fixing. Badly. The game demonstrates sadistic tendencies that are praised as difficulty and that's just ultra annoying. The simps need to stop. Exploration is solid 9/10 only thing I dislike is how futile it feels due to meaninglessness of any upgrades you get or obtain. Such is life. I've taken a couple of minutes to type this. But it's ok. I won't be playing this anymore. Haha... Primal aspid with 4 hits health and lava exploding attack that deals 2 masks damage, sticks to map elements and platforms and explodes. What a joke.
вам это показалось полезным?
Posted on: September 7, 2025

Godsmaker
Владелец игрыИгр: 19 Отзывов: 1
Worse than the prequel
I went into this game with high hopes of having a better experience than Hollow Knight. Instead, the game has a very bad balance of risk and reward. You keep facing difficult bossed, platforming challenges and frustrating game desing choices overall while not getting rewarded for your efforts. No checkpoints near difficult challeges or bosses, forcing you to retread high-risk paths over and over again for the sake of progress. No meaningful weapon or armor upgrades in sight for so long while facing bosses that can kill in two hits. Hollow Knight: Silking expects perfection but does not honor it.
вам это показалось полезным?
Что-то пошло не так. Попробуйте обновить страницу.
Отзывов по данным критериям не существует