Posted on: August 9, 2018

sebt27
Владелец игрыИгр: 24 Отзывов: 2
Beautiful, but disappointing game mechanics
I was prepared to really love this game: it's extremely well reviewed, it's odd, the artwork looks (and is) superb. But I always finish a game session by thinking "Oh, I just give up, I can't be bothered". There's none of the feeling of achievement + frustration + excitement + "I'd better stop now, it's 3am" that I've had from other games. This is not because this is wholly a bad game. It's not. It's beautifully designed. The artwork and sound are unique. Reviews tell me that the world is huge and full of a variety of incredible designs. Unfortunately, these virtues make it even more disappointing that - in the early stages I'm in - the designers haven't paid enough attention to the balance between frustration and enjoyment. The first thing that's wholly wrong is the save mechanic. No-one plays a game of this kind and expects that they won't die - often. But when a boss crushes me for the nth time, why do I then have to go back miles away and find my way back to the boss - for the nth time? The path back becomes extremely boring. This repetition gives the atmosphere of the game - visuals and sound - which should (and could, in a game of this quality) be absorbing and inspiring - a bad flavour, because you're doing the same thing again and again. Small enemies on the way regenerate as soon as you leave the room, which adds to the feeling of no progress. If I happen to lose a life on the way, I'm tempted to just suicide and start again with full lives. That urge is not a good sign when playing a game. What stops me is another game mechanic: if you can find your ghost where you died, you can "kill" it with two hits and regain all the "money" you previously gathered. But it's too easy to die while trying to do this, meaning all that money is gone. I just managed to kill the False Knight. I'm rich, and I want to cash in on my triumph. But no, I'm straight in to another - forced, no side turnings - boss battle with a long leadup from the savepoint.
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