Posted on: July 6, 2024

kenadrian
Владелец игрыИгр: 364 Отзывов: 78
Linear, more story-focused, still great
Hitman: Absolution uses a considerably different formula compared to other Hitman games. It is extremely story-driven, unlike other Hitman games where each mission are loosely-connected contracts on separate targets. The levels are linear, and the only targets are people connected to the abduction of a girl 47 must protect. While many people don't really seem to like this, it does in a way makes this game different from other Hitman titles. The gameplay remains the same, using stealth, disguises, and strategy. While most fans seem to dislike a linear story-driven Hitman game, I think it's great. The story is pretty thrilling, and the game hires some big-name actors for the characters. If you're going to play this game, play on NORMAL difficulty at least. The Easy difficulty doesn't track challenges. The bad things about the gameplay are the save system and disguises. Instead of manual saving, Absolution uses checkpoints and stages in every level. Checkpoints are only usable once per session, and if you KO or killed a non-target enemy then reload a checkpoint, they respawn. Luckily, each stage is usually pretty short, but still annoying how restarting means redoing lots of things again. NPCs with the same disguise as you can detect you, and you have to hide or trick them. Another thing is that the Contracts mode, in which you can create and share contracts, are removed from this version since the servers were shut down. The story mode is still playable from start to finish, so honestly it's not really an issue unless you want this game simply because you like creating missions.
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