Posted on: December 18, 2024

Quilbo
Владелец игрыИгр: 83 Отзывов: 1
Devs ignoring bug corrupting save files
That's it. Useless game, it started as a "nice tribute" to HOMM3, in the end it's a time wasting ignored game.
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If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Game length provided by HowLongToBeat
Posted on: December 18, 2024

Quilbo
Владелец игрыИгр: 83 Отзывов: 1
Devs ignoring bug corrupting save files
That's it. Useless game, it started as a "nice tribute" to HOMM3, in the end it's a time wasting ignored game.
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Posted on: December 22, 2024

cruxKiD
Владелец игрыИгр: 34 Отзывов: 1
awwww yeahhhhhhhhhh
mummy lemme touch them mummy milkers
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Posted on: March 6, 2022

agi3254213
Игр: 402 Отзывов: 9
Great on non-Linux
Love it. Please, improve playability on Linux. The art hits the spot for old timers, like me. The combat is fast, something that was missing in the "upstream" game. Overall, amazing execution.
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Posted on: August 20, 2025

23rd
Владелец игрыИгр: 796 Отзывов: 1
No, just no
The mix of ultra-low-quality pixel art and smooth Unity 3D animations/zooms always feels ridiculous and awful. The total copy-pasting from Heroes of Might and Magic borders on parasitism on a famous franchise. Five minutes were enough for me to not waste any more time on this... creation.
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Posted on: July 17, 2022

-ulk
Владелец игрыИгр: 149 Отзывов: 1
A newer, better HoMM!
This game plays like Heroes of Might and Magic 3 with more content, a metric ton of small convenience features, and - this is arguably the biggest difference - a real-time combat that can be paused. World Map & Convenience Features The game plays so similarly to HoMM 3 on the world map, it doesn't make sense to go into details, so let's focus on what this game does different (and better!). Off the top of my head: Troops can walk around without heroes and automatically seek out the next town or hero. If you have a hero that has nothing to do, you can tell them to stay put and increase a mine's output. Leveling feels faster in a good way. There are set items to collect that change how you play, like "keep 50% of summoned creatures after battle". You can have much more troops on a hero, I haven't reached an upper limit yet. You can mix and match troops from different factions without any morale penalty like in HoMM. There is just so much less micromanaging where it doesn't matter. I keep noticing that something wasn't a pain when I expected it to be from back in the day. Real Time Combat Don't imagine combat like in Age of Empires. You don't have that much control and you don't need it. For the most part, your army charges (or defends, your choice) in a sprawling mess. You see individual units, not numbers on a hex map. You can command groups of units to go somewhere specific (e.g. attack archers, flank enemies), though the biggest impact comes probably through spell use, just like in HoMM. And just like in HoMM, 90% of the battles are decided by unit strength and numbers, your skill will skew the outcome but not decide it. I've heard there are balancing issues. I haven't played enough to judge the balance of factions etc.
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