Posted on: August 1, 2020

Pyredyne
Владелец игрыИгр: 513 Отзывов: 22
Buggy at launch
The "soulslike" genre is my bread and butter and I was more than excited for Hellpoint. Cradle Games is a small studio with limited resources and despite that Hellpoint looks fairly good in the graphics department. The art direction is something people will either love or hate. The real problem here is the level design. Levels look very samey (long, dark and winding hallways) which tend to confuse and lose the player more often than not. Hellpoints wears its inspiration on its sleeve, unfortunately it seems to run into a lot of the same issues Lords of the Fallen did by Deck13. I'll elaborate. Combat feels very stiff and slow. Weapon hitboxes dont seem to be accurate leading to whiffed attacks that go through the opponent opening the player up to being punished. Enemy tracking is also commical where enemies can start an attack and spin 180 in a flash to hit the player rendering circle strafing a non option. Player knockdown and guard break seem to also be a little too long. (I'd reccommend just ditching the shield early on because of this) Dodging also falls into this problem where the dodge has a short pause at the end that can get you killed even if you perfectly dodge the first atttack in a long combo. (Bloodborne dodging this is not) Then there are the technical issues... A short list of issues I've run into: -Missing audio when sprinting -Missing water splashing when running through water -Desynced audio for weapon attacks -Losing control of player character (character will just walk in a direction non stop) -Jump button will stop working -Menu will be stuck open blocking screen -world not rendering -falling through the ground Hellpoint has the pontential to be good, great even. Hopefully post launch support will fix the technical issues. Game balance could use a pass or 2 but the technical issues really bring the experience down.
вам это показалось полезным?