HEDON I & II
Hedon Bloodrite merges Hedon I and II into an entirely hand crafted 20+ hours singleplayer experience inspired by not only the best retro FPS games of the 90s, but also games like Arx Fatalis and Thief. Hedon mixes high octane action with exploration and puzzle solving, creating a chal...
Hedon Bloodrite merges Hedon I and II into an entirely hand crafted 20+ hours singleplayer experience inspired by not only the best retro FPS games of the 90s, but also games like Arx Fatalis and Thief. Hedon mixes high octane action with exploration and puzzle solving, creating a challenge that encourages creativity and wit.
➣ An exotic world of lore and secrets
Embark on an adventure across an underground world where ancient and medieval civilizations meet with uncanny crystal-powered technologies.
➣ A dark, eerily comfy atmosphere
Immerse yourself in the whistling of cave drafts and the humming of the mossy crystals as you ponder your next move.
➣ Brutal, gory, fast-paced combat
Shatter your foes with a lined-up axe throw, lob acid at them from your potion launcher or ignite them with the flamethrower included into your goblin-crafted shotgun.
➣ Complex, non-linear, handmade levels
Sharpen your wits and your sense of exploration - there won't be many arrows to point you through the mysteries of the Underworld.
➣ A touch of RPG (Bloodrite-only)
Travel between Hexen-style level clusters, interact with a variety of characters, complete secondary and hidden quests, and watch some of your deeds and approaches have an impact on the world.
➣ Good company (Bloodrite-mostly)
Lead the orc daughters of the Iron Division to victory. They will prove their worth when fighting alongside you against the armies of chaos.
➣ A multi-genre soundtrack
Going from tense to serene ambient, with occasional kicks of heavy metal. All spiced up with a few Alexander Brandon tracks that never made it in Unreal and Deus Ex!
➣ Six difficulty levels
Changing not only the damage taken or how many progression clues you get but also the individual monster and item placement of each map.
And don't forget the Bearzerk difficulty that completely changes the gameplay by swapping your regular arsenal with special melee weapons.
➣ Fully moddable
You can mod and make maps for Hedon just as easily as you can for Doom.
➣ DRM free
You buy it, you own it.
Photosensitivity warning: This video game contains scenes with flashing and flickering lights that may potentially trigger seizures for people with photosensitive epilepsy.
Copyright (C) 2016-2021 Zan_HedonDev.
All rights reserved.
Permission is granted for the use of full video-audio footage from Hedon in order to stream, showcase or review it in any form.
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Standard Edition
Extra Thicc Edition
Hedon Bloodrite Artwork & Avatars
Soundtrack (MP3)
Wallpapers
Extra Thicc Edition Avatars
Extra Thicc Edition Artwork
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I hate to admit that I echo the sentiments from negative reviews for this game on Steam. The combat is fun, but there's too much emphasis on backtracking and key-hunting through the unintuitive levels.
really wanted to enjoy the game more, but I had to fiddle quite a bit to be able to see ledges and geometry properly among the dull-gray rock textures on the levels.
I finished two levels, and it's impossible for me to follow the narrative because all the text is crammed near the bottom of your screen in a tiny font that just overlaps and bunches together if I try to scale it with the console. I even reached out to the dev on Discord on this, but I received kind of a non answer and said console command. Even then, the font is pretty hard to read if I'm being completely honest.
Ultimately I wish I read the negative Steam reviews more closely before getting excited about what looked like a cool art style combat and the big tiddy protagonist.
Haven't found anything negative to comment at all.
The setting is interesting and well thought out, with interesting factions and characters. It's an extremely inventive take on traditional High-Fantasy.
Sound design is spot-on, from music to weapon and sound effects, it really helps to bring every aspect of the world to life.
I don't usually go in for retro-graphics, but Hedon looks wonderful, from the lighting to the Arx Fatalis-esque level design.
Combat is quick and tactile, every weapon feels powerful and enemies gib in viscerally pleading fashion.
There's enough down-time between combat encounters to explore and solve the odd puzzle, which helps to expand the lore of the world.
The game's only quite short, but with promise of more content to come AND for less than a tenner, it's a bargain. Plus, a second play through on maximum difficulty changes enemy and pickup placements and replaces your arsenal with melee weapons, which really does lead to a different experience.
I can't wait for more content.
I was recommended this game through discord by several friends.
At the end of this game, I really liked the story and the gameplay!
In the meantime, i feel that this game can be deserved and recommended for other people looking for the feeling of Quake and Doom in one.
I look forward to other episodes and new levels!
I was totally blown away by this game! In my opinion it's much better than other recent 2.5D shooters like Ion Fury and Project Warlock. It starts great and then keeps getting better as it goes along.
Some of what I liked:
+ Excellent, imaginative non-linear level design with tremendous attention to detail. No hand-holding but it's hard to get lost for long.
+ Looks great, many special touches here including great use of dynamic lighting. I don't think the screenshots really do it justice.
+ Detailed story, with a unique fantasy theme
+ A large and diverse set of enemies, each hand-drawn and animated with unique sound effects
+ Unique gameplay touches, such as movable friendly turrets
+ Pacing is beautiful. Wonderful balance between exploring/puzzle solving, and serious-sam-like craziness
+ Have to think very carefully to overcome certain memorable battles. Strategic management of weapons and items is key.
+ Tons of different environments (forest, caves, lava, etc.), each well-realized
+ A great length. Took me 10+ hours to beat!
+ Excellent battle music
+ Satisfying final boss and ending
I just have two (very minor) criticisms:
- When I started the game it was impossible to play because some parts were too dark to see. Light and dark is very important here, it would be nice to have a gamma calibration screen on start up.
- Story was sometimes a little hard to keep track of with so many characters and the "amnesia" beginning.
I did not think it was possible to get this... IMMERSED... in a DOOM engine game.
This game is great. I expected it to be a throwback to some boomer stuff but it is much more. You can see in every level that it is crafted with love.
It draws you in and does not hold your hand. Things are easy to figure out and yet you get no noisy journal, no quest markers. It rewards your exploration and your skill by letting you hold consumable powerups and weapons through the levels.
Gameplay is great. Every attack is telegraphed and can be dodged, many enemies have multiple attacks and every weapon has different attacks for different situations and enemies.
The soundtrack is awesome, I thought it was straight out of Unreal and I was correct: Alex Brandon is one of the authors.
Everything is explained and nothing feels out of place, even the enemies spawning in your face.
The only strange thing is that yourself and every Orc, Goblin or Elf you see is a angel faced half-naked girl.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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