Posted on: April 28, 2022

UTGARD247
Игр: 26 Отзывов: 11
PLAYABLE ART
I consider this game both visually and audially- ART.
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Copyright 2018 Nomada Studio. All Rights Reserved.
Game length provided by HowLongToBeat
Posted on: April 28, 2022

UTGARD247
Игр: 26 Отзывов: 11
PLAYABLE ART
I consider this game both visually and audially- ART.
вам это показалось полезным?
Posted on: December 18, 2018

Alistan
Владелец игрыИгр: 218 Отзывов: 2
Magnificent
One of the greatest games ever made. Outstanding experience, spectacular art, touching story, beautiful soundtrack. This is the case when a game becomes the art. Go buy it and see for youself. It's absolutely worth it. And a word of advice: use headphones - sound in this game is good as well
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Posted on: January 23, 2020

Phuntis
Владелец игрыИгр: 129 Отзывов: 1
Not A Game.
I know it says no oppurtunity for death but there's no challenge whatsoever the gameplay amounts to walking and the "puzzles" are really easy to figure out and take more time to execute the solution than figure it out it's just really not a game.
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Posted on: February 27, 2020

rawdge
Владелец игрыИгр: 205 Отзывов: 1
A genuine masterpiece, with a caveat...
I'm pretty convinced that GRIS is one of - if not the - finest examples of "Games as Art" I've ever played in my 35 years of gaming. I genuinely feel like it's a design masterpiece. And not just from the visual art. While damn near any screenshot from the game is worth hanging on your wall as legitimate art, that's true, but the Art Direction as a whole is magnificent. Additionally, the soundtrack, and the way it plays into the game is wonderful. The game design as a whole, and how all the aspects come together - visuals, music, mechanics - its a fantastic experience overall. I'd say the closest thing to it that I'm familiar with, is Journey, in the sense that there's no dialogue - written or otherwise. It really does seem to feel like an "interactive art experience" rather than strictly a "game." You can't be killed. There aren't any lose-conditions. The puzzles and platforming mechanics aren't overly difficult. But playing through the game, and controlling the main character seems - to me - to be more for generating a bond between the player and the main character throughout the experience, as opposed to the mechanics and platforming presenting a skill-check against the player's progress. So, in a sense, the "gameplay" feels more like a method of drawing the player into the experience that Nomada Studios has created, as opposed to having the gameplay stand alone as the primary focus. If that makes sense. That's the caveat I think should be considered when evaluating this game. In my opinion, it's far more than "just" a game, and should be viewed as such. I cannot recommend the game enough. If you do choose to play through it (and you should!) I'd recommend not approaching it as an "everyday game to be beaten and finished" but to approach it as a sort of "interactive art experience" instead, and I believe you'll get far more out of it with that mentality. Allow yourself to be contemplative with this title, and you'll have a far more rewarding time with it.
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Posted on: June 7, 2021

Sharpshell
Владелец игрыИгр: 55 Отзывов: 4
Gorgeous and fun
Obviously it's a beautiful game. And I don't agree with those suggesting that the gameplay is not equally as good. It's not Celeste, but it's not supposed to be. It's not a game where you beat your head against a wall trying to pull off a particularly challenging platforming section or solving a brain-burning puzzle. Instead, there is a really good sense of progression and exploration as the world opens up at the pace that you gain abilities and use them. You will ask yourself "can I get there?" and through exploration you will and the world will reveal itself some more. So the gameplay is part of the zen-like experience, and I think it's a mistake to think that hard = good. This game is good and satisfying. The controls are solid. Music is amazing. And playing it (as opposed to watching someone else play it on youtube...) is integral to the experience IMO
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