Posted on: October 6, 2021

dozah
Владелец игрыИгр: 146 Отзывов: 35
A Modern Game
Unfortunately, although Grim Dawn attempts to meet standards set by predecessors in it's genre, it fails to achieve a reasonable difficulty curve. Instead of having various mechanisms within the game by which players can learn to overcome various hurdles, the game eschews tactical planning and strategy in favor of 'gotcha', one-shot death, insta-gib rolls of the dice, whereby your character is instantaneously exploded in a manner that precludes any reaction response. This moves the genre of games away from a kind of 'adventure, exploration, looting hack and slash' to an exercise in sadomasochism, whereby randomly your character is lost through no fault of your own and with nothing to learn from it. Just a weighted dice roll to repeat. So it is bizarrely the case that a superior game can be cobbled together using this game's engine, porting another game from a previous, earlier era when games were more finely crafted into it, and creating a better gaming experience than this original game has. I don't think that should be the case, that modern games are clearly inferior to earlier games simply because the developers have to bait their playerbases into maintaining interest through a skinnerbox comprised of massively uneven spikes in difficulty.
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