Исследуйте новый таинственный мир, где царит могущественная магия и водятся невероятные существа.
Только вы решаете, кому помочь, а кого предать. Применяйте силу, дипломатию и хитрость, чтобы влиять на судьбу живого, меняющегося мира и создавать свою собственную историю.
Увлекательная роле...
Исследуйте новый таинственный мир, где царит могущественная магия и водятся невероятные существа.
Только вы решаете, кому помочь, а кого предать. Применяйте силу, дипломатию и хитрость, чтобы влиять на судьбу живого, меняющегося мира и создавать свою собственную историю.
Увлекательная ролевая игра
Полная свобода развития персонажа
Погружение в загадочный мир магии
Путешествуйте как настоящие аристократы с костюмом путешественника и комплектом Adventurer’s Gear DLC. В комплект, которые призван подчеркнуть все ваши таланты, входит одежда, а также огнестрельное и холодное оружие.
Костюм путешественника: говорят, этот наряд приносит удачу владельцу.
Рапира алхимика: клинок этой рапиры воспламеняется при контакте с воздухом и оставляет страшные раны.
Ружьё «Кабаний клык»: одним выстрелом из этого роскошного ружья можно уложить на месте дикого вепря.
Game is big, around 25 side missions, main story 20+h long, many interesting places and great overall feeling. Its a game that has above average quality, nothing spectacular, nothing that will blow your mind, but its a great blend of many valuable solutions and well thought content. Fully recommended
Recently picked this up on sale. I'll admit I was about to give up about four hours in after running around cities. Once I was out in the world and started following along with the stories, I did really enjoy it.
PROS: Discovery Difficulty let me focus on story and exploration. Colonial Setting was a nice change of scenery from the usual fantasy/sci-fi. Had the most fun with my pistol and sword. Combat animations were good and enjoyed the abilities overall. Companions and their quests were interesting. Voice acting overall was very good with one exception (see CONS). Some of the environments were beautiful and liked the addition of camps.
CONS: Female character creation had only one preset I liked and it's the same face you see in most screenshots. Some were so horrendous. Reuse of NPC faces - They kept reusing this same female face. So the guard you just talked to at the barracks was also the tavern wench. Same with the male npcs. The native accents - Hearing "oi" over and over was awful to my ears and after awhile I started clicking through their conversations so I didn't have to hear it. The more I pondered the language, the more some things didn't make sense, so I had to let it go and ignore it. Would have liked to be able to increase all my talent points, rather than restrict the points I get so ended up using a mod to accomplish that. The romance dialogue should have been more intuitive, so again used a mod to fix that. There were some typos in the conversation subtitles.
Overall, considering this was a smaller company, I thought the game was well done and even bought the latest expansion, which was quick but enjoyable. Would have liked the companions to have more dialogue, particularly the romantic dialogues. But in the grand scheme of things, I thought the game was well done. Experienced no crashes or technical issues.
I had low expectations of this game, but it really surprised me. In RPGs i value story and immersion, and Greedfall delivers on those. Unique story that will keep you guessing about what's going to happen next. Unique quests, none of this kill 12 rabbits and collect 7 apples nonsense. The world is beautiful and immersive. Gear and weapons are awesome looking and very unique, unlike anything i've see so far in other games. I enjoyed this game greatly!
The bad: -1 star for recycling NPC skins and building layouts throughout the game, very immersion breaking.
It ain't a Witcher 3, but all in all a solid game. i would recommend it, a hidden gem indeed!
Greedfall gets kudos from me for being ambitious and, mostly, doing what it sets out to do. On the surface, it's an action-adventure RPG in the vein of Dragon Age, but set in a pseudo-Renaissance era where black powder flintlocks and muskets are commonplace alongside nautical navigation instruments and magic. And rather than being placed between feuding kingdoms and bloodlines, de Sardet (the main character) is a diplomat arguing against governors and tribal leaders on an island in the midst of colonization.
Out of the starting gate, the backdrop sets this game apart. The scenery is gorgeous and saturated with colours besides brown and grey, the cities exhibit distinct historical architectures from each other, and the nature of your work as a diplomat necessitates either cooperation and investigation, or crushing those who oppose you and using your title to get away with it. And while the island natives are a major power in the story, they aren't portrayed as helpless or ignorant. They're warlike and dangerous and play a serious role in the history of the island.
The gameplay is what you would expect of a AA title. This didn't have a huge budget and it shows in the simplistic navigation and combat, but because of that they had to do a lot more with what they had, and considering that, Spiders have built a lot on the standard formula. Social stealth mechanics based on one's outfit, a language for the natives that feels much more fleshed out than the usual couple of words in other RPGs, politics and intrigue based on each faction's respective history, and even small quality of life additions all make this a stand-out title.
Don't compare this to the AAA Bioware games with bloated budgets and persistent bugs and crashes long after release. Greedfall does the best it can with what it has, and it pulls that off with aplomb and class. The system might not be new, but the story they tell with it certainly is. Set your expectations and try it; you won't be disappointed.
Well after 4hrs of playing this one, I have been really impressed by the overall story and especially by the side quests. The setting is quite unique so far, visuals are impressive, voice acting is excellent. One of my favorite features of the game is the mouth/lip movements which are some of the most realistic that I have seen when characters speak - yes a detail but important since there is quite a bit of dialogues.
You cannot compare this to AC or Witcher because the world is semi open and not as detailed as other massive RPGs but the details have been sufficient to keep me immersed in the story. Giving this a 5 because this is exactly what I expect from an indie RPG: remarkable story & setting, good game mechanics and top-notch voice acting.
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Последние 30 днейПоследние 90 днейПоследние 6 месяцевЛюбыеПосле выходаВ период раннего доступа
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