Graveyard Keeper - самый недостоверный симулятор средневекового кладбища этого года. Строй и управляй кладбищем, пытайся сэкономить, развивай сторонний бизнес и заботься, чтобы ни один ценный ресурс не пропал без дела. Не забывай, тут игра про капитализм, где все способы получения прибыли хороши. Да...
Graveyard Keeper - самый недостоверный симулятор средневекового кладбища этого года. Строй и управляй кладбищем, пытайся сэкономить, развивай сторонний бизнес и заботься, чтобы ни один ценный ресурс не пропал без дела. Не забывай, тут игра про капитализм, где все способы получения прибыли хороши. Да, кстати, еще это - история любви.
Решай этические дилеммы. Ты действительно хочешь потратить деньги на хорошее мясо для бургеров в то время, как вокруг столько неиспользованных ресурсов?
Собирай ценные ресурсы и создавай новые предметы. Развивай кладбище в прибыльный бизнес. Исследуй мир в поисках ценных вещей.
Задания и трупы. Мертвым уже не нужны их органы, ведь так? Почему бы не продать их местному мяснику? Или выполнить пару квестов, ты - ведь ролевой игрок, все-таки!
Исследуй мистическое подземелье. Ведь не бывает игр про средневековье без подземелий! Нырни в неизведанность в поисках новых алхимических ингредиентов. Только аккуратнее, не отрави всех вокруг.
Системные требования
Минимальные системные требования:
Рекомендуемые системные требования:
Рекомендуемые системные требования:
Зачем покупать на GOG.com?
БЕЗ DRM. Не требует интернет-подключения или активации.
There was a good game in here but it got lost under the stupid limited inventory system that meant LOTS and LOTS of walking.
There were three options open to the devs:
Option A: Give player unlimited inventory
Option B: Confine the gameplay to certain areas/tasks that require little movement.
Option C: What the devs chose which was dumb and meant sooooooo muuuuuuch walking that you never seem to play the game just walk the game, again and again and again and again.
On top of all that:
-keyboard controls stink - this game badly needs controller support and some sensible UI (e.g. M opens map, M does not close map)
-quests are really difficult to keep track of
-the day/night/mystic cycle is wasted opportunity
I was wondering what exactly I thought about this game. But now it's definitely no more than 3 stars, because I lost a week of in game time building myself into a softlock between a zombie garden and three pole plots. This is because a combination of you can't remove built objects unless you can reach the crafting bench, the pole plots have a very solid square shaped zone you can't cross, and the zombie garden's top left and top right squares (out of 3x3) are easier to move around before building them. Once you build them, they'e a full sized impassible square. And if you stand in the top middle of the zombie garden, finish building all it's parts from there, and have a 3x1 row of pole plots immeidately above it, you can cause this softlock. And the reason I lost an in game week was because I was using food to supplment bothering to go to bed to sleep to restore energy. And you get one guess as to when is the only time this game saves. You could say "but Harvest Moon/Stardew are like that," but I'd reply that those games also have a much more day by day nature. This game gives you the freedom to run around as much as you want, and if you have the food and put up with the tiredness debuff, you potentially never have to sleep.
They also clearly wanted a mild alchemy system where you experiment with combinations until you find workings ones, but only successful combinations are tracked. The 2nd tier station also expects you to combine 3 items each time. Combined with how rare some are earlier on, they don't explain nearly every useful combination always starts with a power very explicity on the left input, then a fluid, then a second fluid on the tier 2. Like so many other alchemy systems, you feel more punished for experimentation than rewarded for not going to the wiki.
There's also a mild issue of game stuttering every so many seconds, and I've got a decent gaming PC where this is not happening in other similar or more complex games.
I am trying to like this game. I like the setting and even the odd story, but I find the grind gets me down. I have played this game for more than 100 hours and almost twice through.
I liked the art style. I am old enough to remember when most games had to be pixel art style. It makes me feel nostalgic for those days.
The sound is mix of the generic sound ,eg footstep, door opens , and the music which is good. The music fits the game and seems to blend from one tune to another seamlessly. The constant tap tap tap tap of the footsteps got on my nerves.
The game needs more QoL patches. Things like better handling of making quality items and planting crops. Some way to make sure you are not pushed off a dig spot by materiels when digging or mining.
The grind is real in this game. The grind for materials and money. There are times I wanted time to pass faster and slower. So i could move more crates or talk a specific npc to advance a quest. Time is not limited but does not stop either.
This game has flaws but also has promise. The promise of a speed run. Where you have everything you need, when you need it and all the quests advance asap. Do I recommend this game. Yes but in a few patches.
I never played anything like this before.
The quests and the storytelling are really nice. The visuals are also very well made, especially the river and the village. The music makes you think this should be a relaxing game, but the days cycle makes me more stressed than relaxed. There are also a lot of useless things you have to do manually and that take a lot of time: the endless walking, but also small things like going to sleep to save the game.
I didn't feel like continuing, since it is very time consuming and not that rewarding.
I played this when it first came out and again recently. In total I've just ticked over a hundred hours in this game. All in all I've had a really good time with it there are just a few problems that could be fixed.
The game can feel a little overwhelming to begin with as there are so many things to do it can feel like you're spinning plates but once you realise there are no time restrictions in the game you can take things at your own pace. Originally the game could get slow at points but with the introduction of the free dlc it manages to deal with most of the repetitive issues. Though the dlc does seem to introduce some performance problems when you have a fair number of 'helpers.' Also the end game still doesn't feel very fleshed out, you can even unlock items that do literally nothing. Which was there when the game first came out so... they've added to the game but not really fixed the errors in the game.
For the price I can say it's well worth the money if you like games in the Stardew genre. The dark sense of humor and referential comedy just add to the whole thing. Though that could be hit or miss for some people.
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