Posted on: December 4, 2014

TrueWOPR
Игр: 1209 Отзывов: 37
The plot of gone home and why it sucks
So the whole game, which is most certainly a product of its time, can be completed in less than a minute (for a $20 price tag no less) (3-4 hours if you want to find every secret and side content the game has to offer) and it can be summarized as such... "walking simulator running off the amnesia engine." literally all you do is walk around an empty house collecting "mysterious clues" as to where everyone went. All while listening to voice overs of the clues and emo music. Now that said, here's the big plot "twist" Major spoilers ahead. You've been warned. Still with me? Okay. How does it end? Your parents went out for their anniversary and your 17 year old sister ran away from home to be with her secret *lesbian* lover. WHAT A TWIST RIGHT!? A CHARACTER IS GAY! *gaaaaaasp* But seriously, Undertale wrote a better "surprise, they're gay" story in one single boss fight than this entire game managed in its entirity. Avoid like the plague, not worth the price, only for pretentious "games are art and my feels should be catered to" people who want to kill the industry and talk about their hipster fan fiction. I love games with good stories, Spec Ops: The Line being a great example of a story that hits you deep. As with Bioshock (if you would kindly think back to that games story) As with Fallout (any of them though I think Fallout 1 and 3 stuck with me the hardest story-wise) Half-Life, Metal Gear Solid, Mass Effect... All games with stories being talked about years after their release. But "Gone Home" stopped being a relevant story as of October 2015... Because in America, the whole "their love is forbidden", legally, stopped being forbidden. (And the game went 75% off and a bunch of people outside the hipster spectrum picked it up for $5 and saw what garbage it was.)
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