Posted on: January 4, 2022

mmaruda
Владелец игрыИгр: 940 Отзывов: 6
Close but not great
This game is like Hotline Miami or Katana Zero mixed with Mirror's Edge. The premise is quite simple and addictive - you are a cyber-ninja traversing complex environments with parkour and you got a katana that kills with a single hit, but the at the same time you dies in one hit. You also got some powers that allow you to dodge shots and slow down time. If you die, you can replay the section instantly until you get it right. For me that would have made the perfect game, since I love these kind of titles, however the problem is with the game-play being first person. The game has some tough platforming sections that are also mixed with combat, so the trial and error gameplay can get frustrating. It also does not help that the parkour is not consistent an requires precision, which would be fine for a 2D game, but in FPP sometimes things just don't work, and you are forced to replay a section without knowing if you screwed up, or the the game just failed to register a jump or dash. Games like Titanfall and Mirror's Edge did this better and in Ghostrunner going through those sections is basically THE gameplay, so when stuff doesn't work as expected, it's frustrating as hell. I have replayed one section early in the game for about 50 times, because the jumps and platforms didn't really mix. Add enemies to that later on and it feels like sometimes it's just luck not skill. It also doesn't help enemies shooting at you feels random, sometimes they do with perfect accuracy, sometimes they don't do anything at all. Another issue I think is worth pointing out is that such games work well when you can get to a certain skill level and then just go forward in the zone, but here the short sections between checkpoints just don't allow you to get comfortable with the mechanics. Also the final boss is a machine-fight platforming section, kinda lame choice. All in all, a fun game with great potential, but slightly too unpolished in its mechanic for the difficulty.
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