Posted on: September 22, 2016

nvali
Владелец игрыИгр: 345 Отзывов: 26
Excellent adventure game; minor flaws
Fran Bow is a very well done adventure game. The graphics are gorgeous, the story is captivating and the setting is unique in it's mixes of existing and new lore. For old timers, it could be a direct descendant of Simularcrum. You play a little girl who lost her parents and finds herself in a children's mental asylum where everything seems off. Things only get wilder from there on, making the player constantly question what is real and not, as Fran meets beings from all corners of the spectre, from gruesome to adorable. The puzzles are fairly easy, which for me was an added bonus. Only towards the second half of Chapter 2 does the game start getting challenging, but even then in mild ways, as there is no way to "fail", helping the player focus less on the game mechanics themselves and focus more on the story and world around. Which is great since the world is magnificent. Beautifully drawn, the game oozes imagination and style! Problems? There are a few. Dialogue choices are useless, for one. You will always have a choice between two reply lines. More often than not one will continue the dialogue, the other is "k thx bye". Even when there are two distinct dialogue paths, they make no difference to the game itself; only different flavour text. The few mini-games between some chapters are also plagued by clunky controls, but they are skippable. Also, my main (yet arguable) grief is with the ending. [SLIGHT SPOILERS AHEAD] The beauty of the game is the looming possibility that Fran might actually be insane and just imagining things. Similar to Simulacrum, however, this illusion is mostly ruined towards the end and replaced with a more happy ending, out of tone with the rest of the game. Arguing that it is still possible she might be crazy would be viable, had the developers not announced that they are planning a sequel, which will most likely continue proving that the Ultrareality is a real place (or not, it could go both ways).
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