Posted on: October 28, 2024

gcman
Владелец игрыИгр: 95 Отзывов: 5
Not turn based
Supposed to be turn based at least for combat but it is not. So I regret buying it.
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Внимание: Menzoberranzan доступна только на английском языке.
Внимание: Menzoberranzan доступна только на английском языке.
Posted on: October 28, 2024
gcman
Владелец игрыИгр: 95 Отзывов: 5
Not turn based
Supposed to be turn based at least for combat but it is not. So I regret buying it.
вам это показалось полезным?
Posted on: August 22, 2015
EKitty
Владелец игрыИгр: 184 Отзывов: 1
Ravenloft is missing
Both of these games were great and cost me many hours of socialization. Still, they were far better CRPGs than a good many titles that bear the D&D name. I am really missing Ravenloft: Strahd's Possession and Ravenloft 2: Stone Prophet here and see their exclusion as a lost opportunity for great games with marvelous storytelling. They would really help round out the SSI series, especially when the third "Archives" installment here is a little light.
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Posted on: August 30, 2024
charlemagne1980
Владелец игрыИгр: 508 Отзывов: 104
awful
terrible
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Posted on: December 26, 2017
Ger Bib
Владелец игрыИгр: 380 Отзывов: 192
Menzoberranzan
C'mon. A role playing game that starts with you helping to put out fires? Let's Relaunch this game, Reel Back and see its reception, then Reload it and give it a try! http://geraldbibaud.com/category/computervideo-games/
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Posted on: November 1, 2021
RPGCollector
Владелец игрыИгр: 200 Отзывов: 7
Nostalgy blinds again.
I must recognize these two games Dungeon Hack and Menzoberranzan are a step ahead from previous AD&D/SSI games; the fact they included navigation maps makes things much more easier for players. However there are some points I want to express about why these games are no more than nostalgy: Dungeon Hack: * This game is LINEAR in capital as you progress in the dungeon everything you find on your way will make you going opening doors. * Monsters are really tough and you must keeping saving the game every enemy you kill for you do not know whether the next enemy will kill you in two blows. * There is no strategy to follow, just keeping hitting monsters waiting the dice rolls in your advantege, if you die you just must keeping loading you saved game and repeat the attack until the dice makes you win. * The food system is broken, you enter a dungeon with no food and you cannot either go out to buy food or find food as you kill monsters. Food is scarce in the game but required to avoid disadvantages that will make you even weaker than you already are. Menzoberranzan: * The fact DreamForge is involved in this game makes thing a lot better than previous SSi games. It has an impressive character creation interface if we consider the standards for the time however they tried to make a 3D game using gridded controls which makes the controls unplayable, it is hard to make your character moving without making mistakes, it is like aiming just to walk. * The map interface is one of the most horribles I have ever seen, the different elements of the maps are represented by symbols that looks almost identical and when you see the map it looks so convoluted that you feel totally lost so having a map makes no difference. As I played these games I noticed they were work and I was not having fun but just I was working to beat the game. People that played these games back in the day will say the games are awesome but they are not, they did not age well and are only museum pieces.
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